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GeForce GTX 460 SE vs GeForce GTX 590

Intro

The GeForce GTX 460 SE features core clock speeds of 650 MHz on the GPU, and 850 MHz on the 1024 MB of GDDR5 RAM. It features 288 SPUs along with 48 TAUs and 32 Rasterization Operator Units.

Compare those specifications to the GeForce GTX 590, which has core speeds of 607 MHz on the GPU, and 855 MHz on the 1536 MB of GDDR5 RAM. It features 512 SPUs as well as 64 Texture Address Units and 48 ROPs.

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Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GTX 460 SE 150 Watts
GeForce GTX 590 365 Watts
Difference: 215 Watts (143%)

Memory Bandwidth

In theory, the GeForce GTX 590 should be much faster than the GeForce GTX 460 SE in general. (explain)

GeForce GTX 590 328320 MB/sec
GeForce GTX 460 SE 108800 MB/sec
Difference: 219520 (202%)

Texel Rate

The GeForce GTX 590 should be much (approximately 149%) better at texture filtering than the GeForce GTX 460 SE. (explain)

GeForce GTX 590 77696 Mtexels/sec
GeForce GTX 460 SE 31200 Mtexels/sec
Difference: 46496 (149%)

Pixel Rate

The GeForce GTX 590 should be a lot (approximately 180%) better at full screen anti-aliasing than the GeForce GTX 460 SE, and capable of handling higher resolutions better. (explain)

GeForce GTX 590 58272 Mpixels/sec
GeForce GTX 460 SE 20800 Mpixels/sec
Difference: 37472 (180%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

One or more cards in this comparison are multi-core. This means that their bandwidth, texel and pixel rates are theoretically doubled - this does not mean the card will actually perform twice as fast, but only that it should in theory be able to. Actual game benchmarks will give a more accurate idea of what it's capable of.

Price Comparison

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GeForce GTX 460 SE

Amazon.com

Check prices at:

GeForce GTX 590

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GTX 460 SE GeForce GTX 590
Manufacturer nVidia nVidia
Year November 2010 March 2011
Code Name GF104 GF110
Memory 1024 MB 1536 MB (x2)
Core Speed 650 MHz 607 MHz (x2)
Memory Speed 3400 MHz 3420 MHz (x2)
Power (Max TDP) 150 watts 365 watts
Bandwidth 108800 MB/sec 328320 MB/sec
Texel Rate 31200 Mtexels/sec 77696 Mtexels/sec
Pixel Rate 20800 Mpixels/sec 58272 Mpixels/sec
Unified Shaders 288 512 (x2)
Texture Mapping Units 48 64 (x2)
Render Output Units 32 48 (x2)
Bus Type GDDR5 GDDR5
Bus Width 256-bit 384-bit (x2)
Fab Process 40 nm 40 nm
Transistors 1950 million 3000 million
Bus PCIe x16 PCIe 2.0 x16
DirectX Version DirectX 11 DirectX 11
OpenGL Version OpenGL 4.1 OpenGL 4.1

Memory Bandwidth: Memory bandwidth is the max amount of information (in units of MB per second) that can be transferred past the external memory interface in one second. It's calculated by multiplying the bus width by the speed of its memory. If it uses DDR type RAM, it should be multiplied by 2 once again. If DDR5, multiply by ANOTHER 2x. The better the bandwidth is, the better the card will be in general. It especially helps with AA, High Dynamic Range and high resolutions.

Texel Rate: Texel rate is the maximum number of texture map elements (texels) that can be applied in one second. This number is calculated by multiplying the total number of texture units by the core speed of the chip. The better the texel rate, the better the graphics card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels in a second.

Pixel Rate: Pixel rate is the maximum number of pixels that the graphics card can possibly write to the local memory in one second - measured in millions of pixels per second. Pixel rate is worked out by multiplying the number of colour ROPs by the the core clock speed. ROPs (Raster Operations Pipelines - also sometimes called Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel fill rate is also dependant on quite a few other factors, most notably the memory bandwidth - the lower the memory bandwidth is, the lower the potential to get to the maximum fill rate.

Display Prices

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GeForce GTX 460 SE

Amazon.com

Check prices at:

GeForce GTX 590

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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