Compare any two graphics cards:
VS

GeForce 8600 GT 512MB GDDR3 vs GeForce GTX 550 Ti

Intro

The GeForce 8600 GT 512MB GDDR3 has clock speeds of 540 MHz on the GPU, and 700 MHz on the 512 MB of GDDR3 memory. It features 32 SPUs as well as 16 TAUs and 8 Rasterization Operator Units.

Compare all that to the GeForce GTX 550 Ti, which uses a 40 nm design. nVidia has set the core frequency at 900 MHz. The GDDR5 RAM is set to run at a frequency of 1026 MHz on this card. It features 192 SPUs along with 32 Texture Address Units and 24 Rasterization Operator Units.

Display Graphs

Hide Graphs

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce 8600 GT 512MB GDDR3 47 Watts
GeForce GTX 550 Ti 116 Watts
Difference: 69 Watts (147%)

Memory Bandwidth

Theoretically speaking, the GeForce GTX 550 Ti will be 340% faster than the GeForce 8600 GT 512MB GDDR3 in general, due to its higher data rate. (explain)

GeForce GTX 550 Ti 98496 MB/sec
GeForce 8600 GT 512MB GDDR3 22400 MB/sec
Difference: 76096 (340%)

Texel Rate

The GeForce GTX 550 Ti is quite a bit (about 233%) faster with regards to texture filtering than the GeForce 8600 GT 512MB GDDR3. (explain)

GeForce GTX 550 Ti 28800 Mtexels/sec
GeForce 8600 GT 512MB GDDR3 8640 Mtexels/sec
Difference: 20160 (233%)

Pixel Rate

The GeForce GTX 550 Ti will be much (more or less 400%) more effective at AA than the GeForce 8600 GT 512MB GDDR3, and able to handle higher resolutions without slowing down too much. (explain)

GeForce GTX 550 Ti 21600 Mpixels/sec
GeForce 8600 GT 512MB GDDR3 4320 Mpixels/sec
Difference: 17280 (400%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

Display Prices

Hide Prices

GeForce 8600 GT 512MB GDDR3

Amazon.com

Check prices at:

GeForce GTX 550 Ti

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

Display Specifications

Hide Specifications

Model GeForce 8600 GT 512MB GDDR3 GeForce GTX 550 Ti
Manufacturer nVidia nVidia
Year April 2007 March 2011
Code Name G84 GF116
Memory 512 MB 1024 MB
Core Speed 540 MHz 900 MHz
Memory Speed 1400 MHz 4104 MHz
Power (Max TDP) 47 watts 116 watts
Bandwidth 22400 MB/sec 98496 MB/sec
Texel Rate 8640 Mtexels/sec 28800 Mtexels/sec
Pixel Rate 4320 Mpixels/sec 21600 Mpixels/sec
Unified Shaders 32 192
Texture Mapping Units 16 32
Render Output Units 8 24
Bus Type GDDR3 GDDR5
Bus Width 128-bit 192-bit
Fab Process 80 nm 40 nm
Transistors 289 million 1170 million
Bus PCIe x16 PCIe 2.1 x16
DirectX Version DirectX 10 DirectX 11
OpenGL Version OpenGL 3.0 OpenGL 4.1

Memory Bandwidth: Bandwidth is the largest amount of data (counted in MB per second) that can be transferred over the external memory interface in one second. The number is worked out by multiplying the card's bus width by its memory clock speed. If it uses DDR type RAM, it should be multiplied by 2 again. If DDR5, multiply by 4 instead. The higher the card's memory bandwidth, the better the card will be in general. It especially helps with AA, High Dynamic Range and higher screen resolutions.

Texel Rate: Texel rate is the maximum number of texture map elements (texels) that can be applied in one second. This is worked out by multiplying the total amount of texture units by the core clock speed of the chip. The better the texel rate, the better the video card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied in a second.

Pixel Rate: Pixel rate is the maximum amount of pixels that the graphics chip can possibly record to its local memory in one second - measured in millions of pixels per second. The number is worked out by multiplying the number of ROPs by the the core clock speed. ROPs (Raster Operations Pipelines - aka Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel fill rate is also dependant on lots of other factors, especially the memory bandwidth - the lower the bandwidth is, the lower the ability to reach the max fill rate.

Display Prices

Hide Prices

GeForce 8600 GT 512MB GDDR3

Amazon.com

Check prices at:

GeForce GTX 550 Ti

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Comments

Be the first to leave a comment!

Your email address will not be published. Required fields are marked *


*

WordPress Anti Spam by WP-SpamShield