Compare any two graphics cards:
GeForce GT 240 GDDR5 vs GeForce GTX 550 Ti
IntroThe GeForce GT 240 GDDR5 makes use of a 40 nm design. nVidia has set the core speed at 550 MHz. The GDDR5 memory works at a frequency of 850 MHz on this particular card. It features 96 SPUs along with 32 TAUs and 8 Rasterization Operator Units.Compare all of that to the GeForce GTX 550 Ti, which makes use of a 40 nm design. nVidia has set the core frequency at 900 MHz. The GDDR5 memory runs at a frequency of 1026 MHz on this card. It features 192 SPUs as well as 32 Texture Address Units and 24 ROPs.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthTheoretically, the GeForce GTX 550 Ti should be much faster than the GeForce GT 240 GDDR5 in general. (explain)
Texel RateThe GeForce GTX 550 Ti should be a lot (approximately 64%) faster with regards to AF than the GeForce GT 240 GDDR5. (explain)
Pixel RateThe GeForce GTX 550 Ti is quite a bit (approximately 391%) faster with regards to anti-aliasing than the GeForce GT 240 GDDR5, and also capable of handling higher resolutions without slowing down too much. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Memory bandwidth is the largest amount of information (counted in megabytes per second) that can be moved past the external memory interface in one second. It's calculated by multiplying the card's interface width by its memory clock speed. In the case of DDR RAM, the result should be multiplied by 2 again. If DDR5, multiply by 4 instead. The better the bandwidth is, the faster the card will be in general. It especially helps with AA, High Dynamic Range and higher screen resolutions. Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that can be processed per second. This number is calculated by multiplying the total amount of texture units of the card by the core speed of the chip. The higher the texel rate, the better the card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed in one second. Pixel Rate: Pixel rate is the maximum amount of pixels the graphics card could possibly record to the local memory in one second - measured in millions of pixels per second. The number is worked out by multiplying the number of ROPs by the the core speed of the card. ROPs (Raster Operations Pipelines - sometimes also referred to as Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel rate also depends on many other factors, especially the memory bandwidth of the card - the lower the bandwidth is, the lower the potential to reach the maximum fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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