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GeForce GTX 550 Ti vs Radeon HD 3870 X2 1GB

Intro

The GeForce GTX 550 Ti features a clock frequency of 900 MHz and a GDDR5 memory frequency of 1026 MHz. It also features a 192-bit memory bus, and makes use of a 40 nm design. It is made up of 192 SPUs, 32 Texture Address Units, and 24 ROPs.

Compare those specifications to the Radeon HD 3870 X2 1GB, which makes use of a 55 nm design. AMD has set the core speed at 825 MHz. The GDDR4 RAM is set to run at a frequency of 1126 MHz on this specific card. It features 320(64x5) SPUs along with 16 Texture Address Units and 16 ROPs.

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Power Usage and Theoretical Benchmarks

Memory Bandwidth

Theoretically speaking, the Radeon HD 3870 X2 1GB should be quite a bit faster than the GeForce GTX 550 Ti in general. (explain)

Radeon HD 3870 X2 1GB 144128 MB/sec
GeForce GTX 550 Ti 98496 MB/sec
Difference: 45632 (46%)

Texel Rate

The GeForce GTX 550 Ti will be a small bit (approximately 9%) faster with regards to texture filtering than the Radeon HD 3870 X2 1GB. (explain)

GeForce GTX 550 Ti 28800 Mtexels/sec
Radeon HD 3870 X2 1GB 26400 Mtexels/sec
Difference: 2400 (9%)

Pixel Rate

If running with a high resolution is important to you, then the Radeon HD 3870 X2 1GB is a better choice, by a large margin. (explain)

Radeon HD 3870 X2 1GB 26400 Mpixels/sec
GeForce GTX 550 Ti 21600 Mpixels/sec
Difference: 4800 (22%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

One or more cards in this comparison are multi-core. This means that their bandwidth, texel and pixel rates are theoretically doubled - this does not mean the card will actually perform twice as fast, but only that it should in theory be able to. Actual game benchmarks will give a more accurate idea of what it's capable of.

Price Comparison

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GeForce GTX 550 Ti

Amazon.com

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Radeon HD 3870 X2 1GB

Amazon.com

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Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GTX 550 Ti Radeon HD 3870 X2 1GB
Manufacturer nVidia AMD
Year March 2011 Jan 28, 2008
Code Name GF116 R680
Memory 1024 MB 1024 MB (x2)
Core Speed 900 MHz 825 MHz (x2)
Memory Speed 4104 MHz 2252 MHz (x2)
Power (Max TDP) 116 watts (Unknown) watts
Bandwidth 98496 MB/sec 144128 MB/sec
Texel Rate 28800 Mtexels/sec 26400 Mtexels/sec
Pixel Rate 21600 Mpixels/sec 26400 Mpixels/sec
Unified Shaders 192 320(64x5) (x2)
Texture Mapping Units 32 16 (x2)
Render Output Units 24 16 (x2)
Bus Type GDDR5 GDDR4
Bus Width 192-bit 256-bit (x2)
Fab Process 40 nm 55 nm
Transistors 1170 million (Unknown) million
Bus PCIe 2.1 x16 PCIe 2.0 x16/(internal PCIe 1.1 x16)
DirectX Version DirectX 11 DirectX 10.1
OpenGL Version OpenGL 4.1 OpenGL 3.0

Memory Bandwidth: Bandwidth is the largest amount of data (counted in megabytes per second) that can be transported past the external memory interface in one second. The number is worked out by multiplying the bus width by the speed of its memory. If it uses DDR type memory, the result should be multiplied by 2 again. If it uses DDR5, multiply by ANOTHER 2x. The higher the memory bandwidth, the better the card will be in general. It especially helps with anti-aliasing, High Dynamic Range and high resolutions.

Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that are applied in one second. This is worked out by multiplying the total number of texture units by the core speed of the chip. The better this number, the better the card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels in a second.

Pixel Rate: Pixel rate is the maximum number of pixels that the graphics card could possibly record to its local memory in one second - measured in millions of pixels per second. The number is calculated by multiplying the amount of ROPs by the the core clock speed. ROPs (Raster Operations Pipelines - aka Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel fill rate is also dependant on many other factors, most notably the memory bandwidth - the lower the bandwidth is, the lower the potential to reach the maximum fill rate.

Display Prices

Hide Prices

GeForce GTX 550 Ti

Amazon.com

Check prices at:

Radeon HD 3870 X2 1GB

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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