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Radeon HD 4850 512MB vs Radeon HD 6990

Intro

The Radeon HD 4850 512MB comes with a GPU clock speed of 625 MHz, and the 512 MB of GDDR3 memory runs at 993 MHz through a 256-bit bus. It also is made up of 800(160x5) SPUs, 40 TAUs, and 16 ROPs.

Compare those specs to the Radeon HD 6990, which features core clock speeds of 830 MHz on the GPU, and 1250 MHz on the 2048 MB of GDDR5 memory. It features 1536 SPUs along with 96 Texture Address Units and 32 Rasterization Operator Units.

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Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

Radeon HD 4850 512MB 110 Watts
Radeon HD 6990 375 Watts
Difference: 265 Watts (241%)

Memory Bandwidth

In theory, the Radeon HD 6990 is 404% faster than the Radeon HD 4850 512MB overall, due to its greater data rate. (explain)

Radeon HD 6990 320000 MB/sec
Radeon HD 4850 512MB 63552 MB/sec
Difference: 256448 (404%)

Texel Rate

The Radeon HD 6990 should be much (more or less 537%) more effective at texture filtering than the Radeon HD 4850 512MB. (explain)

Radeon HD 6990 159360 Mtexels/sec
Radeon HD 4850 512MB 25000 Mtexels/sec
Difference: 134360 (537%)

Pixel Rate

The Radeon HD 6990 will be much (more or less 431%) better at anti-aliasing than the Radeon HD 4850 512MB, and also will be able to handle higher screen resolutions more effectively. (explain)

Radeon HD 6990 53120 Mpixels/sec
Radeon HD 4850 512MB 10000 Mpixels/sec
Difference: 43120 (431%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

One or more cards in this comparison are multi-core. This means that their bandwidth, texel and pixel rates are theoretically doubled - this does not mean the card will actually perform twice as fast, but only that it should in theory be able to. Actual game benchmarks will give a more accurate idea of what it's capable of.

Price Comparison

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Radeon HD 4850 512MB

Amazon.com

Check prices at:

Radeon HD 6990

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model Radeon HD 4850 512MB Radeon HD 6990
Manufacturer AMD AMD
Year Jun 25, 2008 March 2011
Code Name RV770 PRO Antilles
Memory 512 MB 2048 MB (x2)
Core Speed 625 MHz 830 MHz (x2)
Memory Speed 1986 MHz 5000 MHz (x2)
Power (Max TDP) 110 watts 375 watts
Bandwidth 63552 MB/sec 320000 MB/sec
Texel Rate 25000 Mtexels/sec 159360 Mtexels/sec
Pixel Rate 10000 Mpixels/sec 53120 Mpixels/sec
Unified Shaders 800(160x5) 1536 (x2)
Texture Mapping Units 40 96 (x2)
Render Output Units 16 32 (x2)
Bus Type GDDR3 GDDR5
Bus Width 256-bit 256-bit (x2)
Fab Process 55 nm 40 nm
Transistors 956 million 2640 million
Bus PCIe 2.0 x16 PCIe 2.1 x16
DirectX Version DirectX 10.1 DirectX 11
OpenGL Version OpenGL 3.0 OpenGL 4.1

Memory Bandwidth: Bandwidth is the max amount of information (counted in megabytes per second) that can be transported over the external memory interface in a second. It's calculated by multiplying the bus width by the speed of its memory. In the case of DDR RAM, it should be multiplied by 2 once again. If it uses DDR5, multiply by ANOTHER 2x. The better the memory bandwidth, the faster the card will be in general. It especially helps with AA, High Dynamic Range and higher screen resolutions.

Texel Rate: Texel rate is the maximum texture map elements (texels) that are applied in one second. This is calculated by multiplying the total number of texture units by the core speed of the chip. The higher this number, the better the card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied in one second.

Pixel Rate: Pixel rate is the most pixels the graphics card could possibly write to the local memory per second - measured in millions of pixels per second. Pixel rate is worked out by multiplying the amount of Raster Operations Pipelines by the clock speed of the card. ROPs (Raster Operations Pipelines - also sometimes called Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel fill rate is also dependant on lots of other factors, especially the memory bandwidth - the lower the memory bandwidth is, the lower the ability to reach the maximum fill rate.

Display Prices

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Radeon HD 4850 512MB

Amazon.com

Check prices at:

Radeon HD 6990

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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