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GeForce GT 130 vs Radeon HD 6990

Intro

The GeForce GT 130 uses a 55 nm design. nVidia has clocked the core frequency at 500 MHz. The DDR2 memory runs at a frequency of 250 MHz on this specific card. It features 48 SPUs along with 24 TAUs and 16 ROPs.

Compare all that to the Radeon HD 6990, which has a clock speed of 830 MHz and a GDDR5 memory speed of 1250 MHz. It also makes use of a 256-bit memory bus, and makes use of a 40 nm design. It features 1536 SPUs, 96 Texture Address Units, and 32 ROPs.

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Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GT 130 75 Watts
Radeon HD 6990 375 Watts
Difference: 300 Watts (400%)

Memory Bandwidth

In theory, the Radeon HD 6990 will be 2567% faster than the GeForce GT 130 in general, because of its greater bandwidth. (explain)

Radeon HD 6990 320000 MB/sec
GeForce GT 130 12000 MB/sec
Difference: 308000 (2567%)

Texel Rate

The Radeon HD 6990 is much (more or less 1228%) more effective at anisotropic filtering than the GeForce GT 130. (explain)

Radeon HD 6990 159360 Mtexels/sec
GeForce GT 130 12000 Mtexels/sec
Difference: 147360 (1228%)

Pixel Rate

If running with a high screen resolution is important to you, then the Radeon HD 6990 is superior to the GeForce GT 130, by far. (explain)

Radeon HD 6990 53120 Mpixels/sec
GeForce GT 130 8000 Mpixels/sec
Difference: 45120 (564%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

One or more cards in this comparison are multi-core. This means that their bandwidth, texel and pixel rates are theoretically doubled - this does not mean the card will actually perform twice as fast, but only that it should in theory be able to. Actual game benchmarks will give a more accurate idea of what it's capable of.

Price Comparison

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GeForce GT 130

Amazon.com

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Radeon HD 6990

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GT 130 Radeon HD 6990
Manufacturer nVidia AMD
Year March 10, 2009 March 2011
Code Name G94b Antilles
Memory 768 MB 2048 MB (x2)
Core Speed 500 MHz 830 MHz (x2)
Memory Speed 500 MHz 5000 MHz (x2)
Power (Max TDP) 75 watts 375 watts
Bandwidth 12000 MB/sec 320000 MB/sec
Texel Rate 12000 Mtexels/sec 159360 Mtexels/sec
Pixel Rate 8000 Mpixels/sec 53120 Mpixels/sec
Unified Shaders 48 1536 (x2)
Texture Mapping Units 24 96 (x2)
Render Output Units 16 32 (x2)
Bus Type DDR2 GDDR5
Bus Width 192-bit 256-bit (x2)
Fab Process 55 nm 40 nm
Transistors 505 million 2640 million
Bus PCIe x16 2.0 PCIe 2.1 x16
DirectX Version DirectX 10 DirectX 11
OpenGL Version OpenGL 3.0 OpenGL 4.1

Memory Bandwidth: Bandwidth is the maximum amount of data (in units of megabytes per second) that can be moved over the external memory interface in a second. It's calculated by multiplying the interface width by its memory speed. In the case of DDR type memory, it must be multiplied by 2 once again. If DDR5, multiply by ANOTHER 2x. The better the card's memory bandwidth, the faster the card will be in general. It especially helps with AA, High Dynamic Range and high resolutions.

Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that are processed per second. This number is calculated by multiplying the total number of texture units of the card by the core speed of the chip. The higher this number, the better the graphics card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied per second.

Pixel Rate: Pixel rate is the maximum amount of pixels the video card can possibly record to its local memory per second - measured in millions of pixels per second. Pixel rate is worked out by multiplying the number of Render Output Units by the clock speed of the card. ROPs (Raster Operations Pipelines - aka Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel output rate is also dependant on many other factors, most notably the memory bandwidth - the lower the memory bandwidth is, the lower the potential to get to the maximum fill rate.

Display Prices

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GeForce GT 130

Amazon.com

Check prices at:

Radeon HD 6990

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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