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GeForce GTX 295 vs Radeon HD 6990

Intro

The GeForce GTX 295 has core speeds of 576 MHz on the GPU, and 999 MHz on the 896 MB of GDDR3 memory. It features 240 SPUs along with 80 Texture Address Units and 28 ROPs.

Compare all of that to the Radeon HD 6990, which has GPU clock speed of 830 MHz, and 2048 MB of GDDR5 memory running at 1250 MHz through a 256-bit bus. It also features 1536 Stream Processors, 96 TAUs, and 32 Raster Operation Units.

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Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GTX 295 289 Watts
Radeon HD 6990 375 Watts
Difference: 86 Watts (30%)

Memory Bandwidth

As far as performance goes, the Radeon HD 6990 should in theory be quite a bit superior to the GeForce GTX 295 overall. (explain)

Radeon HD 6990 320000 MB/sec
GeForce GTX 295 223776 MB/sec
Difference: 96224 (43%)

Texel Rate

The Radeon HD 6990 will be a lot (approximately 73%) better at texture filtering than the GeForce GTX 295. (explain)

Radeon HD 6990 159360 Mtexels/sec
GeForce GTX 295 92160 Mtexels/sec
Difference: 67200 (73%)

Pixel Rate

The Radeon HD 6990 should be much (approximately 65%) better at anti-aliasing than the GeForce GTX 295, and also will be able to handle higher screen resolutions without losing too much performance. (explain)

Radeon HD 6990 53120 Mpixels/sec
GeForce GTX 295 32256 Mpixels/sec
Difference: 20864 (65%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

One or more cards in this comparison are multi-core. This means that their bandwidth, texel and pixel rates are theoretically doubled - this does not mean the card will actually perform twice as fast, but only that it should in theory be able to. Actual game benchmarks will give a more accurate idea of what it's capable of.

Price Comparison

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GeForce GTX 295

Amazon.com

Check prices at:

Radeon HD 6990

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GTX 295 Radeon HD 6990
Manufacturer nVidia AMD
Year January 8, 2009 March 2011
Code Name G200b Antilles
Memory 896 MB (x2) 2048 MB (x2)
Core Speed 576 MHz (x2) 830 MHz (x2)
Memory Speed 1998 MHz (x2) 5000 MHz (x2)
Power (Max TDP) 289 watts 375 watts
Bandwidth 223776 MB/sec 320000 MB/sec
Texel Rate 92160 Mtexels/sec 159360 Mtexels/sec
Pixel Rate 32256 Mpixels/sec 53120 Mpixels/sec
Unified Shaders 240 (x2) 1536 (x2)
Texture Mapping Units 80 (x2) 96 (x2)
Render Output Units 28 (x2) 32 (x2)
Bus Type GDDR3 GDDR5
Bus Width 448-bit (x2) 256-bit (x2)
Fab Process 55 nm 40 nm
Transistors 1400 million 2640 million
Bus PCIe x16 2.0 PCIe 2.1 x16
DirectX Version DirectX 10 DirectX 11
OpenGL Version OpenGL 3.1 OpenGL 4.1

Memory Bandwidth: Bandwidth is the max amount of data (in units of megabytes per second) that can be transported across the external memory interface in a second. The number is worked out by multiplying the bus width by its memory clock speed. If the card has DDR type memory, the result should be multiplied by 2 once again. If DDR5, multiply by 4 instead. The higher the card's memory bandwidth, the faster the card will be in general. It especially helps with AA, HDR and higher screen resolutions.

Texel Rate: Texel rate is the maximum texture map elements (texels) that are processed per second. This figure is worked out by multiplying the total number of texture units by the core clock speed of the chip. The higher the texel rate, the better the video card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels in one second.

Pixel Rate: Pixel rate is the maximum number of pixels that the graphics chip can possibly record to the local memory per second - measured in millions of pixels per second. The figure is worked out by multiplying the number of Render Output Units by the the card's clock speed. ROPs (Raster Operations Pipelines - also called Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel fill rate is also dependant on quite a few other factors, most notably the memory bandwidth of the card - the lower the memory bandwidth is, the lower the ability to reach the max fill rate.

Display Prices

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GeForce GTX 295

Amazon.com

Check prices at:

Radeon HD 6990

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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