Compare any two graphics cards:
VS

GeForce GTS 450 vs Radeon HD 6990

Intro

The GeForce GTS 450 comes with a GPU clock speed of 783 MHz, and the 512 MB of GDDR5 memory is set to run at 902 MHz through a 128-bit bus. It also is made up of 192 SPUs, 32 TAUs, and 16 ROPs.

Compare all that to the Radeon HD 6990, which comes with GPU core speed of 830 MHz, and 2048 MB of GDDR5 memory set to run at 1250 MHz through a 256-bit bus. It also features 1536 SPUs, 96 TAUs, and 32 ROPs.

Display Graphs

Hide Graphs

Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

3DMark Fire Strike Graphics Score

Radeon HD 6990 5820 points
GeForce GTS 450 1453 points
Difference: 4367 (301%)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GTS 450 106 Watts
Radeon HD 6990 375 Watts
Difference: 269 Watts (254%)

Memory Bandwidth

The Radeon HD 6990, in theory, should perform a lot faster than the GeForce GTS 450 overall. (explain)

Radeon HD 6990 320000 MB/sec
GeForce GTS 450 57728 MB/sec
Difference: 262272 (454%)

Texel Rate

The Radeon HD 6990 will be quite a bit (more or less 536%) better at anisotropic filtering than the GeForce GTS 450. (explain)

Radeon HD 6990 159360 Mtexels/sec
GeForce GTS 450 25056 Mtexels/sec
Difference: 134304 (536%)

Pixel Rate

If running with a high resolution is important to you, then the Radeon HD 6990 is superior to the GeForce GTS 450, by a large margin. (explain)

Radeon HD 6990 53120 Mpixels/sec
GeForce GTS 450 12528 Mpixels/sec
Difference: 40592 (324%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

One or more cards in this comparison are multi-core. This means that their bandwidth, texel and pixel rates are theoretically doubled - this does not mean the card will actually perform twice as fast, but only that it should in theory be able to. Actual game benchmarks will give a more accurate idea of what it's capable of.

Price Comparison

Display Prices

Hide Prices

GeForce GTS 450

Amazon.com

Check prices at:

Radeon HD 6990

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

Display Specifications

Hide Specifications

Model GeForce GTS 450 Radeon HD 6990
Manufacturer nVidia AMD
Year September 2010 March 2011
Code Name GF106 Antilles
Memory 512 MB 2048 MB (x2)
Core Speed 783 MHz 830 MHz (x2)
Memory Speed 3608 MHz 5000 MHz (x2)
Power (Max TDP) 106 watts 375 watts
Bandwidth 57728 MB/sec 320000 MB/sec
Texel Rate 25056 Mtexels/sec 159360 Mtexels/sec
Pixel Rate 12528 Mpixels/sec 53120 Mpixels/sec
Unified Shaders 192 1536 (x2)
Texture Mapping Units 32 96 (x2)
Render Output Units 16 32 (x2)
Bus Type GDDR5 GDDR5
Bus Width 128-bit 256-bit (x2)
Fab Process 40 nm 40 nm
Transistors 1170 million 2640 million
Bus PCIe x16 PCIe 2.1 x16
DirectX Version DirectX 11 DirectX 11
OpenGL Version OpenGL 4.1 OpenGL 4.1

Memory Bandwidth: Bandwidth is the maximum amount of information (in units of megabytes per second) that can be moved over the external memory interface in one second. The number is calculated by multiplying the card's bus width by its memory clock speed. In the case of DDR RAM, it must be multiplied by 2 again. If it uses DDR5, multiply by ANOTHER 2x. The better the bandwidth is, the faster the card will be in general. It especially helps with AA, High Dynamic Range and higher screen resolutions.

Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that can be applied per second. This figure is worked out by multiplying the total number of texture units by the core clock speed of the chip. The better the texel rate, the better the graphics card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed per second.

Pixel Rate: Pixel rate is the most pixels that the graphics chip could possibly write to the local memory in a second - measured in millions of pixels per second. The number is calculated by multiplying the number of ROPs by the the core clock speed. ROPs (Raster Operations Pipelines - sometimes also referred to as Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel rate is also dependant on many other factors, especially the memory bandwidth of the card - the lower the memory bandwidth is, the lower the potential to get to the maximum fill rate.

Display Prices

Hide Prices

GeForce GTS 450

Amazon.com

Check prices at:

Radeon HD 6990

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Comments

Be the first to leave a comment!

Your email address will not be published. Required fields are marked *


*

WordPress Anti Spam by WP-SpamShield