Compare any two graphics cards:
GeForce 8800 GTS (G80) 640MB vs GeForce GTX 580 3GB
IntroThe GeForce 8800 GTS (G80) 640MB comes with a clock frequency of 513 MHz and a GDDR3 memory speed of 792 MHz. It also features a 320-bit memory bus, and makes use of a 90 nm design. It is made up of 96 SPUs, 48 TAUs, and 20 ROPs.Compare those specifications to the GeForce GTX 580 3GB, which makes use of a 40 nm design. nVidia has set the core speed at 772 MHz. The GDDR5 memory runs at a speed of 1002 MHz on this model. It features 512 SPUs along with 64 TAUs and 48 ROPs.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthThe GeForce GTX 580 3GB should theoretically perform much faster than the GeForce 8800 GTS (G80) 640MB overall. (explain)
Texel RateThe GeForce GTX 580 3GB will be quite a bit (more or less 101%) more effective at AF than the GeForce 8800 GTS (G80) 640MB. (explain)
Pixel RateThe GeForce GTX 580 3GB is quite a bit (approximately 261%) faster with regards to AA than the GeForce 8800 GTS (G80) 640MB, and also able to handle higher screen resolutions while still performing well. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
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Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Bandwidth is the max amount of information (measured in MB per second) that can be transferred over the external memory interface in a second. The number is worked out by multiplying the bus width by its memory clock speed. If it uses DDR type RAM, the result should be multiplied by 2 again. If DDR5, multiply by ANOTHER 2x. The better the memory bandwidth, the better the card will be in general. It especially helps with anti-aliasing, High Dynamic Range and high resolutions. Texel Rate: Texel rate is the maximum number of texture map elements (texels) that are applied per second. This is worked out by multiplying the total number of texture units of the card by the core clock speed of the chip. The better the texel rate, the better the card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed per second. Pixel Rate: Pixel rate is the maximum number of pixels that the graphics chip can possibly write to the local memory in a second - measured in millions of pixels per second. Pixel rate is calculated by multiplying the number of ROPs by the the card's clock speed. ROPs (Raster Operations Pipelines - sometimes also referred to as Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel fill rate also depends on many other factors, most notably the memory bandwidth - the lower the memory bandwidth is, the lower the ability to reach the max fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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