Compare any two graphics cards:
GeForce 8500 GT vs GeForce GTX 580 3GB
IntroThe GeForce 8500 GT uses a 80 nm design. nVidia has clocked the core frequency at 450 MHz. The DDR2 RAM works at a frequency of 400 MHz on this particular model. It features 16 SPUs along with 8 TAUs and 4 ROPs.Compare that to the GeForce GTX 580 3GB, which has a core clock frequency of 772 MHz and a GDDR5 memory speed of 1002 MHz. It also makes use of a 384-bit bus, and makes use of a 40 nm design. It is comprised of 512 SPUs, 64 TAUs, and 48 Raster Operation Units.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthThe GeForce GTX 580 3GB should theoretically perform much faster than the GeForce 8500 GT overall. (explain)
Texel RateThe GeForce GTX 580 3GB should be much (about 1272%) faster with regards to AF than the GeForce 8500 GT. (explain)
Pixel RateIf running with high levels of AA is important to you, then the GeForce GTX 580 3GB is superior to the GeForce 8500 GT, and very much so. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Memory bandwidth is the max amount of data (in units of megabytes per second) that can be transported across the external memory interface in a second. It is worked out by multiplying the card's interface width by its memory speed. If the card has DDR type RAM, it must be multiplied by 2 once again. If DDR5, multiply by 4 instead. The better the bandwidth is, the faster the card will be in general. It especially helps with anti-aliasing, High Dynamic Range and high resolutions. Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that can be applied in one second. This figure is calculated by multiplying the total number of texture units of the card by the core speed of the chip. The higher the texel rate, the better the video card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels in a second. Pixel Rate: Pixel rate is the most pixels that the graphics chip can possibly write to its local memory per second - measured in millions of pixels per second. Pixel rate is worked out by multiplying the amount of Render Output Units by the clock speed of the card. ROPs (Raster Operations Pipelines - also called Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel fill rate is also dependant on quite a few other factors, especially the memory bandwidth of the card - the lower the bandwidth is, the lower the ability to reach the max fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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