Compare any two graphics cards:
VS

GeForce GT 220 GDDR3 vs GeForce GTX 580 3GB

Intro

The GeForce GT 220 GDDR3 makes use of a 40 nm design. nVidia has clocked the core frequency at 625 MHz. The GDDR3 RAM is set to run at a frequency of 1012 MHz on this specific card. It features 48 SPUs along with 16 TAUs and 8 Rasterization Operator Units.

Compare all of that to the GeForce GTX 580 3GB, which makes use of a 40 nm design. nVidia has clocked the core frequency at 772 MHz. The GDDR5 memory is set to run at a frequency of 1002 MHz on this specific card. It features 512 SPUs along with 64 Texture Address Units and 48 ROPs.

Display Graphs

Hide Graphs

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GT 220 GDDR3 58 Watts
GeForce GTX 580 3GB 244 Watts
Difference: 186 Watts (321%)

Memory Bandwidth

Theoretically speaking, the GeForce GTX 580 3GB is 494% quicker than the GeForce GT 220 GDDR3 in general, due to its higher data rate. (explain)

GeForce GTX 580 3GB 192384 MB/sec
GeForce GT 220 GDDR3 32384 MB/sec
Difference: 160000 (494%)

Texel Rate

The GeForce GTX 580 3GB will be a lot (more or less 394%) faster with regards to anisotropic filtering than the GeForce GT 220 GDDR3. (explain)

GeForce GTX 580 3GB 49408 Mtexels/sec
GeForce GT 220 GDDR3 10000 Mtexels/sec
Difference: 39408 (394%)

Pixel Rate

The GeForce GTX 580 3GB is much (about 641%) more effective at FSAA than the GeForce GT 220 GDDR3, and also able to handle higher resolutions better. (explain)

GeForce GTX 580 3GB 37056 Mpixels/sec
GeForce GT 220 GDDR3 5000 Mpixels/sec
Difference: 32056 (641%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

Display Prices

Hide Prices

GeForce GT 220 GDDR3

Amazon.com

Check prices at:

GeForce GTX 580 3GB

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

Display Specifications

Hide Specifications

Model GeForce GT 220 GDDR3 GeForce GTX 580 3GB
Manufacturer nVidia nVidia
Year October 2009 November 2010
Code Name GT216 GF110
Memory 512 MB 3072 MB
Core Speed 625 MHz 772 MHz
Memory Speed 2024 MHz 4008 MHz
Power (Max TDP) 58 watts 244 watts
Bandwidth 32384 MB/sec 192384 MB/sec
Texel Rate 10000 Mtexels/sec 49408 Mtexels/sec
Pixel Rate 5000 Mpixels/sec 37056 Mpixels/sec
Unified Shaders 48 512
Texture Mapping Units 16 64
Render Output Units 8 48
Bus Type GDDR3 GDDR5
Bus Width 128-bit 384-bit
Fab Process 40 nm 40 nm
Transistors 486 million 3000 million
Bus PCIe 2.0 PCIe x16
DirectX Version DirectX 10.1 DirectX 11
OpenGL Version OpenGL 3.2 OpenGL 4.1

Memory Bandwidth: Bandwidth is the max amount of data (measured in megabytes per second) that can be transferred across the external memory interface in a second. It is calculated by multiplying the card's interface width by its memory clock speed. In the case of DDR type RAM, it must be multiplied by 2 once again. If DDR5, multiply by ANOTHER 2x. The higher the card's memory bandwidth, the better the card will be in general. It especially helps with anti-aliasing, High Dynamic Range and higher screen resolutions.

Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that are applied per second. This figure is worked out by multiplying the total number of texture units by the core speed of the chip. The higher this number, the better the graphics card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied in one second.

Pixel Rate: Pixel rate is the maximum number of pixels the graphics card can possibly write to the local memory in a second - measured in millions of pixels per second. Pixel rate is calculated by multiplying the amount of ROPs by the the core speed of the card. ROPs (Raster Operations Pipelines - sometimes also referred to as Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel rate also depends on many other factors, most notably the memory bandwidth of the card - the lower the bandwidth is, the lower the potential to reach the maximum fill rate.

Display Prices

Hide Prices

GeForce GT 220 GDDR3

Amazon.com

Check prices at:

GeForce GTX 580 3GB

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Comments

Be the first to leave a comment!

Your email address will not be published. Required fields are marked *


*

WordPress Anti Spam by WP-SpamShield