Compare any two graphics cards:
GeForce GT 340 vs GeForce GTX 580 3GB
IntroThe GeForce GT 340 makes use of a 40 nm design. nVidia has set the core frequency at 550 MHz. The GDDR5 RAM works at a frequency of 850 MHz on this particular card. It features 96 SPUs along with 32 Texture Address Units and 8 Rasterization Operator Units.Compare all that to the GeForce GTX 580 3GB, which makes use of a 40 nm design. nVidia has clocked the core speed at 772 MHz. The GDDR5 memory works at a speed of 1002 MHz on this specific card. It features 512 SPUs along with 64 TAUs and 48 Rasterization Operator Units.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthTheoretically speaking, the GeForce GTX 580 3GB should be 254% faster than the GeForce GT 340 in general, because of its higher bandwidth. (explain)
Texel RateThe GeForce GTX 580 3GB should be quite a bit (approximately 181%) more effective at AF than the GeForce GT 340. (explain)
Pixel RateThe GeForce GTX 580 3GB is quite a bit (about 742%) better at FSAA than the GeForce GT 340, and should be able to handle higher screen resolutions better. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Bandwidth is the max amount of information (counted in MB per second) that can be transported past the external memory interface in a second. It's calculated by multiplying the card's bus width by its memory clock speed. In the case of DDR RAM, the result should be multiplied by 2 again. If DDR5, multiply by ANOTHER 2x. The higher the bandwidth is, the better the card will be in general. It especially helps with AA, HDR and higher screen resolutions. Texel Rate: Texel rate is the maximum texture map elements (texels) that can be processed per second. This figure is worked out by multiplying the total texture units of the card by the core speed of the chip. The higher this number, the better the card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels in a second. Pixel Rate: Pixel rate is the most pixels the video card can possibly write to its local memory per second - measured in millions of pixels per second. The number is calculated by multiplying the number of Raster Operations Pipelines by the clock speed of the card. ROPs (Raster Operations Pipelines - also sometimes called Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel output rate also depends on many other factors, most notably the memory bandwidth of the card - the lower the bandwidth is, the lower the potential to reach the max fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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