Compare any two graphics cards:
GeForce GTX 560 Ti vs GeForce GTX 580 3GB
IntroThe GeForce GTX 560 Ti comes with a core clock speed of 822 MHz and a GDDR5 memory speed of 1002 MHz. It also uses a 256-bit bus, and uses a 40 nm design. It is made up of 384 SPUs, 64 TAUs, and 32 Raster Operation Units.Compare those specs to the GeForce GTX 580 3GB, which makes use of a 40 nm design. nVidia has set the core frequency at 772 MHz. The GDDR5 memory is set to run at a frequency of 1002 MHz on this specific card. It features 512 SPUs along with 64 TAUs and 48 Rasterization Operator Units.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthThe GeForce GTX 580 3GB should in theory perform a lot faster than the GeForce GTX 560 Ti overall. (explain)
Texel RateThe GeForce GTX 560 Ti is a bit (more or less 6%) faster with regards to texture filtering than the GeForce GTX 580 3GB. (explain)
Pixel RateIf using a high resolution is important to you, then the GeForce GTX 580 3GB is the winner, and very much so. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Bandwidth is the maximum amount of information (counted in MB per second) that can be transferred over the external memory interface in a second. It's calculated by multiplying the card's bus width by its memory speed. In the case of DDR type RAM, the result should be multiplied by 2 once again. If it uses DDR5, multiply by 4 instead. The higher the bandwidth is, the better the card will be in general. It especially helps with anti-aliasing, HDR and higher screen resolutions. Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that can be applied in one second. This figure is worked out by multiplying the total number of texture units by the core clock speed of the chip. The better this number, the better the video card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels per second. Pixel Rate: Pixel rate is the maximum amount of pixels the graphics card can possibly record to its local memory in one second - measured in millions of pixels per second. The number is calculated by multiplying the number of Raster Operations Pipelines by the the card's clock speed. ROPs (Raster Operations Pipelines - also called Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel output rate is also dependant on lots of other factors, especially the memory bandwidth of the card - the lower the bandwidth is, the lower the ability to get to the max fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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