Compare any two graphics cards:
VS

GeForce 8800 GTS (G80) 640MB vs GeForce GTX 580

Intro

The GeForce 8800 GTS (G80) 640MB comes with a GPU core clock speed of 513 MHz, and the 640 MB of GDDR3 RAM is set to run at 792 MHz through a 320-bit bus. It also is made up of 96 Stream Processors, 48 Texture Address Units, and 20 Raster Operation Units.

Compare that to the GeForce GTX 580, which has core clock speeds of 772 MHz on the GPU, and 1002 MHz on the 1536 MB of GDDR5 memory. It features 512 SPUs along with 64 TAUs and 48 ROPs.

Display Graphs

Hide Graphs

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce 8800 GTS (G80) 640MB 143 Watts
GeForce GTX 580 244 Watts
Difference: 101 Watts (71%)

Memory Bandwidth

Theoretically speaking, the GeForce GTX 580 is 204% faster than the GeForce 8800 GTS (G80) 640MB in general, due to its greater data rate. (explain)

GeForce GTX 580 192384 MB/sec
GeForce 8800 GTS (G80) 640MB 63360 MB/sec
Difference: 129024 (204%)

Texel Rate

The GeForce GTX 580 will be a lot (about 101%) better at texture filtering than the GeForce 8800 GTS (G80) 640MB. (explain)

GeForce GTX 580 49408 Mtexels/sec
GeForce 8800 GTS (G80) 640MB 24624 Mtexels/sec
Difference: 24784 (101%)

Pixel Rate

The GeForce GTX 580 will be quite a bit (approximately 261%) better at FSAA than the GeForce 8800 GTS (G80) 640MB, and capable of handling higher resolutions more effectively. (explain)

GeForce GTX 580 37056 Mpixels/sec
GeForce 8800 GTS (G80) 640MB 10260 Mpixels/sec
Difference: 26796 (261%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

Display Prices

Hide Prices

GeForce 8800 GTS (G80) 640MB

Amazon.com

Check prices at:

GeForce GTX 580

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

Display Specifications

Hide Specifications

Model GeForce 8800 GTS (G80) 640MB GeForce GTX 580
Manufacturer nVidia nVidia
Year Nov 2006 (640) November 2010
Code Name G80 GF110
Memory 640 MB 1536 MB
Core Speed 513 MHz 772 MHz
Memory Speed 1584 MHz 4008 MHz
Power (Max TDP) 143 watts 244 watts
Bandwidth 63360 MB/sec 192384 MB/sec
Texel Rate 24624 Mtexels/sec 49408 Mtexels/sec
Pixel Rate 10260 Mpixels/sec 37056 Mpixels/sec
Unified Shaders 96 512
Texture Mapping Units 48 64
Render Output Units 20 48
Bus Type GDDR3 GDDR5
Bus Width 320-bit 384-bit
Fab Process 90 nm 40 nm
Transistors 681 million 3000 million
Bus PCIe x16 PCIe x16
DirectX Version DirectX 10 DirectX 11
OpenGL Version OpenGL 3.0 OpenGL 4.1

Memory Bandwidth: Bandwidth is the maximum amount of data (in units of megabytes per second) that can be transported past the external memory interface in a second. The number is worked out by multiplying the card's bus width by its memory clock speed. If the card has DDR type memory, it should be multiplied by 2 again. If DDR5, multiply by 4 instead. The better the bandwidth is, the better the card will be in general. It especially helps with AA, High Dynamic Range and high resolutions.

Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that are applied per second. This number is worked out by multiplying the total number of texture units by the core clock speed of the chip. The higher the texel rate, the better the graphics card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed per second.

Pixel Rate: Pixel rate is the maximum amount of pixels that the graphics card can possibly write to the local memory in one second - measured in millions of pixels per second. The figure is worked out by multiplying the amount of Render Output Units by the clock speed of the card. ROPs (Raster Operations Pipelines - also sometimes called Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel rate is also dependant on many other factors, especially the memory bandwidth of the card - the lower the bandwidth is, the lower the ability to reach the max fill rate.

Display Prices

Hide Prices

GeForce 8800 GTS (G80) 640MB

Amazon.com

Check prices at:

GeForce GTX 580

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Comments

Be the first to leave a comment!

Your email address will not be published. Required fields are marked *


*

WordPress Anti Spam by WP-SpamShield