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GeForce GTX 580 vs Radeon HD 3870 X2 512MB

Intro

The GeForce GTX 580 features core speeds of 772 MHz on the GPU, and 1002 MHz on the 1536 MB of GDDR5 RAM. It features 512 SPUs as well as 64 Texture Address Units and 48 Rasterization Operator Units.

Compare those specifications to the Radeon HD 3870 X2 512MB, which uses a 55 nm design. AMD has clocked the core speed at 825 MHz. The GDDR3 RAM is set to run at a frequency of 900 MHz on this particular model. It features 320(64x5) SPUs as well as 16 Texture Address Units and 16 Rasterization Operator Units.

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Power Usage and Theoretical Benchmarks

Memory Bandwidth

In theory, the GeForce GTX 580 will be 67% quicker than the Radeon HD 3870 X2 512MB in general, because of its higher data rate. (explain)

GeForce GTX 580 192384 MB/sec
Radeon HD 3870 X2 512MB 115200 MB/sec
Difference: 77184 (67%)

Texel Rate

The GeForce GTX 580 is much (more or less 87%) more effective at anisotropic filtering than the Radeon HD 3870 X2 512MB. (explain)

GeForce GTX 580 49408 Mtexels/sec
Radeon HD 3870 X2 512MB 26400 Mtexels/sec
Difference: 23008 (87%)

Pixel Rate

If using a high resolution is important to you, then the GeForce GTX 580 is a better choice, by a large margin. (explain)

GeForce GTX 580 37056 Mpixels/sec
Radeon HD 3870 X2 512MB 26400 Mpixels/sec
Difference: 10656 (40%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

One or more cards in this comparison are multi-core. This means that their bandwidth, texel and pixel rates are theoretically doubled - this does not mean the card will actually perform twice as fast, but only that it should in theory be able to. Actual game benchmarks will give a more accurate idea of what it's capable of.

Price Comparison

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GeForce GTX 580

Amazon.com

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Radeon HD 3870 X2 512MB

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GTX 580 Radeon HD 3870 X2 512MB
Manufacturer nVidia AMD
Year November 2010 Jan 28, 2008
Code Name GF110 R680
Memory 1536 MB 512 MB (x2)
Core Speed 772 MHz 825 MHz (x2)
Memory Speed 4008 MHz 1800 MHz (x2)
Power (Max TDP) 244 watts (Unknown) watts
Bandwidth 192384 MB/sec 115200 MB/sec
Texel Rate 49408 Mtexels/sec 26400 Mtexels/sec
Pixel Rate 37056 Mpixels/sec 26400 Mpixels/sec
Unified Shaders 512 320(64x5) (x2)
Texture Mapping Units 64 16 (x2)
Render Output Units 48 16 (x2)
Bus Type GDDR5 GDDR3
Bus Width 384-bit 256-bit (x2)
Fab Process 40 nm 55 nm
Transistors 3000 million (Unknown) million
Bus PCIe x16 PCIe 2.0 x16/(internal PCIe 1.1 x16)
DirectX Version DirectX 11 DirectX 10.1
OpenGL Version OpenGL 4.1 OpenGL 3.0

Memory Bandwidth: Bandwidth is the max amount of information (measured in megabytes per second) that can be transferred over the external memory interface in a second. The number is worked out by multiplying the bus width by its memory clock speed. In the case of DDR RAM, it must be multiplied by 2 once again. If it uses DDR5, multiply by ANOTHER 2x. The higher the bandwidth is, the better the card will be in general. It especially helps with anti-aliasing, HDR and high resolutions.

Texel Rate: Texel rate is the maximum number of texture map elements (texels) that can be processed per second. This is worked out by multiplying the total number of texture units of the card by the core clock speed of the chip. The higher the texel rate, the better the video card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied per second.

Pixel Rate: Pixel rate is the most pixels that the graphics chip could possibly record to the local memory in a second - measured in millions of pixels per second. The number is calculated by multiplying the amount of colour ROPs by the clock speed of the card. ROPs (Raster Operations Pipelines - also called Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel rate is also dependant on quite a few other factors, especially the memory bandwidth of the card - the lower the bandwidth is, the lower the potential to get to the max fill rate.

Display Prices

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GeForce GTX 580

Amazon.com

Check prices at:

Radeon HD 3870 X2 512MB

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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