Compare any two graphics cards:
GeForce 8800 GTS (G80) 640MB vs GeForce GTX 570
IntroThe GeForce 8800 GTS (G80) 640MB has a GPU core speed of 513 MHz, and the 640 MB of GDDR3 RAM runs at 792 MHz through a 320-bit bus. It also features 96 SPUs, 48 TAUs, and 20 Raster Operation Units.Compare those specs to the GeForce GTX 570, which comes with clock speeds of 732 MHz on the GPU, and 950 MHz on the 1280 MB of GDDR5 RAM. It features 480 SPUs along with 60 TAUs and 40 Rasterization Operator Units.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthIn theory, the GeForce GTX 570 should be 140% quicker than the GeForce 8800 GTS (G80) 640MB in general, due to its higher bandwidth. (explain)
Texel RateThe GeForce GTX 570 should be much (about 78%) faster with regards to texture filtering than the GeForce 8800 GTS (G80) 640MB. (explain)
Pixel RateThe GeForce GTX 570 will be much (about 185%) faster with regards to full screen anti-aliasing than the GeForce 8800 GTS (G80) 640MB, and also will be able to handle higher screen resolutions while still performing well. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Bandwidth is the maximum amount of information (in units of megabytes per second) that can be transferred across the external memory interface within a second. It is worked out by multiplying the card's interface width by its memory speed. If the card has DDR type memory, it should be multiplied by 2 once again. If it uses DDR5, multiply by ANOTHER 2x. The higher the bandwidth is, the faster the card will be in general. It especially helps with AA, High Dynamic Range and high resolutions. Texel Rate: Texel rate is the maximum texture map elements (texels) that are applied in one second. This is calculated by multiplying the total number of texture units of the card by the core clock speed of the chip. The higher the texel rate, the better the video card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels per second. Pixel Rate: Pixel rate is the most pixels that the graphics chip could possibly record to its local memory per second - measured in millions of pixels per second. Pixel rate is worked out by multiplying the amount of colour ROPs by the clock speed of the card. ROPs (Raster Operations Pipelines - aka Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel fill rate also depends on quite a few other factors, especially the memory bandwidth - the lower the bandwidth is, the lower the potential to reach the max fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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