Compare any two graphics cards:
GeForce 8800 GTS (G80) 320MB vs GeForce GTX 570
IntroThe GeForce 8800 GTS (G80) 320MB features a GPU core speed of 513 MHz, and the 320 MB of GDDR3 memory runs at 792 MHz through a 320-bit bus. It also is comprised of 96 SPUs, 48 TAUs, and 20 Raster Operation Units.Compare those specifications to the GeForce GTX 570, which features a clock frequency of 732 MHz and a GDDR5 memory frequency of 950 MHz. It also makes use of a 320-bit bus, and makes use of a 40 nm design. It is made up of 480 SPUs, 60 TAUs, and 40 Raster Operation Units.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthTheoretically speaking, the GeForce GTX 570 should be much faster than the GeForce 8800 GTS (G80) 320MB overall. (explain)
Texel RateThe GeForce GTX 570 is a lot (more or less 78%) faster with regards to anisotropic filtering than the GeForce 8800 GTS (G80) 320MB. (explain)
Pixel RateIf using lots of anti-aliasing is important to you, then the GeForce GTX 570 is superior to the GeForce 8800 GTS (G80) 320MB, and very much so. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Bandwidth is the largest amount of information (measured in megabytes per second) that can be transferred across the external memory interface in a second. The number is calculated by multiplying the card's bus width by the speed of its memory. If it uses DDR RAM, it must be multiplied by 2 again. If DDR5, multiply by ANOTHER 2x. The better the bandwidth is, the faster the card will be in general. It especially helps with anti-aliasing, High Dynamic Range and high resolutions. Texel Rate: Texel rate is the maximum number of texture map elements (texels) that can be processed per second. This is calculated by multiplying the total texture units of the card by the core clock speed of the chip. The higher this number, the better the graphics card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels in a second. Pixel Rate: Pixel rate is the maximum amount of pixels the video card could possibly record to the local memory in one second - measured in millions of pixels per second. Pixel rate is worked out by multiplying the number of Render Output Units by the clock speed of the card. ROPs (Raster Operations Pipelines - also called Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel rate is also dependant on lots of other factors, most notably the memory bandwidth of the card - the lower the memory bandwidth is, the lower the ability to get to the max fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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