Compare any two graphics cards:
GeForce 9600 GSO 768MB vs Radeon HD 5830
IntroThe GeForce 9600 GSO 768MB has clock speeds of 550 MHz on the GPU, and 800 MHz on the 768 MB of GDDR3 memory. It features 96 SPUs as well as 48 TAUs and 12 ROPs.Compare those specs to the Radeon HD 5830, which features a clock frequency of 800 MHz and a GDDR5 memory speed of 1000 MHz. It also uses a 256-bit memory bus, and uses a 40 nm design. It is made up of 1120(224x5) SPUs, 56 TAUs, and 16 ROPs.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthThe Radeon HD 5830 should in theory perform quite a bit faster than the GeForce 9600 GSO 768MB overall. (explain)
Texel RateThe Radeon HD 5830 should be quite a bit (about 70%) better at AF than the GeForce 9600 GSO 768MB. (explain)
Pixel RateThe Radeon HD 5830 will be a lot (approximately 94%) faster with regards to AA than the GeForce 9600 GSO 768MB, and also will be capable of handling higher screen resolutions better. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Memory bandwidth is the max amount of data (measured in megabytes per second) that can be moved across the external memory interface in one second. The number is calculated by multiplying the interface width by its memory clock speed. If the card has DDR memory, the result should be multiplied by 2 again. If it uses DDR5, multiply by 4 instead. The higher the memory bandwidth, the faster the card will be in general. It especially helps with anti-aliasing, High Dynamic Range and higher screen resolutions. Texel Rate: Texel rate is the maximum number of texture map elements (texels) that are applied per second. This figure is worked out by multiplying the total amount of texture units of the card by the core clock speed of the chip. The better the texel rate, the better the graphics card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels per second. Pixel Rate: Pixel rate is the maximum amount of pixels that the graphics card could possibly record to the local memory in a second - measured in millions of pixels per second. The number is calculated by multiplying the amount of Raster Operations Pipelines by the the core speed of the card. ROPs (Raster Operations Pipelines - also sometimes called Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel fill rate is also dependant on many other factors, most notably the memory bandwidth of the card - the lower the bandwidth is, the lower the potential to reach the maximum fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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