Compare any two graphics cards:
GeForce GTX 570 vs Radeon HD 5830
IntroThe GeForce GTX 570 features a core clock frequency of 732 MHz and a GDDR5 memory frequency of 950 MHz. It also uses a 320-bit bus, and uses a 40 nm design. It is made up of 480 SPUs, 60 Texture Address Units, and 40 Raster Operation Units.Compare those specifications to the Radeon HD 5830, which has GPU core speed of 800 MHz, and 1024 MB of GDDR5 memory running at 1000 MHz through a 256-bit bus. It also is made up of 1120(224x5) Stream Processors, 56 TAUs, and 16 Raster Operation Units.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthAs far as performance goes, the GeForce GTX 570 should theoretically be a small bit superior to the Radeon HD 5830 in general. (explain)
Texel RateThe Radeon HD 5830 is a little bit (about 2%) more effective at texture filtering than the GeForce GTX 570. (explain)
Pixel RateThe GeForce GTX 570 is much (more or less 129%) faster with regards to full screen anti-aliasing than the Radeon HD 5830, and also will be capable of handling higher screen resolutions more effectively. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Memory bandwidth is the maximum amount of information (in units of MB per second) that can be transported past the external memory interface within a second. It's calculated by multiplying the bus width by the speed of its memory. If it uses DDR memory, it must be multiplied by 2 again. If it uses DDR5, multiply by ANOTHER 2x. The better the bandwidth is, the faster the card will be in general. It especially helps with AA, HDR and higher screen resolutions. Texel Rate: Texel rate is the maximum number of texture map elements (texels) that can be applied per second. This figure is worked out by multiplying the total amount of texture units of the card by the core clock speed of the chip. The better this number, the better the graphics card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied in a second. Pixel Rate: Pixel rate is the most pixels the graphics card can possibly record to its local memory in a second - measured in millions of pixels per second. The number is calculated by multiplying the number of Raster Operations Pipelines by the the core speed of the card. ROPs (Raster Operations Pipelines - also called Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel fill rate also depends on lots of other factors, most notably the memory bandwidth - the lower the bandwidth is, the lower the potential to get to the maximum fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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