Compare any two graphics cards:
GeForce GT 420 vs GeForce GTX 570
IntroThe GeForce GT 420 has a clock speed of 700 MHz and a GDDR3 memory speed of 900 MHz. It also makes use of a 128-bit memory bus, and uses a 40 nm design. It features 48 SPUs, 8 Texture Address Units, and 4 Raster Operation Units.Compare those specifications to the GeForce GTX 570, which has core speeds of 732 MHz on the GPU, and 950 MHz on the 1280 MB of GDDR5 RAM. It features 480 SPUs as well as 60 TAUs and 40 Rasterization Operator Units.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthThe GeForce GTX 570 should theoretically perform much faster than the GeForce GT 420 overall. (explain)
Texel RateThe GeForce GTX 570 should be much (more or less 684%) better at texture filtering than the GeForce GT 420. (explain)
Pixel RateIf using high levels of AA is important to you, then the GeForce GTX 570 is superior to the GeForce GT 420, by far. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Memory bandwidth is the max amount of information (measured in megabytes per second) that can be transported over the external memory interface in a second. It is worked out by multiplying the card's interface width by its memory speed. If the card has DDR type memory, it must be multiplied by 2 again. If it uses DDR5, multiply by 4 instead. The better the bandwidth is, the better the card will be in general. It especially helps with anti-aliasing, HDR and higher screen resolutions. Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that can be applied in one second. This number is calculated by multiplying the total texture units of the card by the core clock speed of the chip. The higher the texel rate, the better the video card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied in a second. Pixel Rate: Pixel rate is the most pixels the video card can possibly write to the local memory in one second - measured in millions of pixels per second. The figure is worked out by multiplying the amount of colour ROPs by the the card's clock speed. ROPs (Raster Operations Pipelines - also sometimes called Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel output rate also depends on quite a few other factors, most notably the memory bandwidth of the card - the lower the memory bandwidth is, the lower the ability to get to the max fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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