Compare any two graphics cards:
GeForce GT 220 GDDR3 vs Radeon HD 5830
IntroThe GeForce GT 220 GDDR3 has a GPU core clock speed of 625 MHz, and the 512 MB of GDDR3 RAM runs at 1012 MHz through a 128-bit bus. It also is comprised of 48 SPUs, 16 Texture Address Units, and 8 Raster Operation Units.Compare those specs to the Radeon HD 5830, which uses a 40 nm design. AMD has set the core speed at 800 MHz. The GDDR5 memory runs at a speed of 1000 MHz on this particular card. It features 1120(224x5) SPUs along with 56 TAUs and 16 Rasterization Operator Units.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthTheoretically, the Radeon HD 5830 should perform quite a bit faster than the GeForce GT 220 GDDR3 in general. (explain)
Texel RateThe Radeon HD 5830 is a lot (approximately 348%) better at AF than the GeForce GT 220 GDDR3. (explain)
Pixel RateThe Radeon HD 5830 will be quite a bit (more or less 156%) more effective at AA than the GeForce GT 220 GDDR3, and capable of handling higher screen resolutions more effectively. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Memory bandwidth is the largest amount of data (measured in MB per second) that can be transported across the external memory interface in one second. It is calculated by multiplying the card's interface width by its memory speed. In the case of DDR RAM, it must be multiplied by 2 once again. If it uses DDR5, multiply by 4 instead. The higher the card's memory bandwidth, the faster the card will be in general. It especially helps with anti-aliasing, High Dynamic Range and higher screen resolutions. Texel Rate: Texel rate is the maximum texture map elements (texels) that are processed per second. This is calculated by multiplying the total number of texture units of the card by the core clock speed of the chip. The higher this number, the better the card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels in a second. Pixel Rate: Pixel rate is the maximum number of pixels that the graphics card could possibly write to its local memory in a second - measured in millions of pixels per second. The figure is calculated by multiplying the number of colour ROPs by the the core speed of the card. ROPs (Raster Operations Pipelines - also called Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel output rate also depends on quite a few other factors, especially the memory bandwidth - the lower the bandwidth is, the lower the potential to reach the maximum fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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