Compare any two graphics cards:
GeForce GT 430 vs GeForce GTX 560 Ti
IntroThe GeForce GT 430 features a GPU core clock speed of 700 MHz, and the 512 MB of GDDR3 memory is set to run at 900 MHz through a 128-bit bus. It also is made up of 96 Stream Processors, 16 Texture Address Units, and 4 Raster Operation Units.Compare all of that to the GeForce GTX 560 Ti, which makes use of a 40 nm design. nVidia has set the core speed at 822 MHz. The GDDR5 memory runs at a speed of 1002 MHz on this model. It features 384 SPUs as well as 64 Texture Address Units and 32 ROPs.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthThe GeForce GTX 560 Ti should in theory be much faster than the GeForce GT 430 in general. (explain)
Texel RateThe GeForce GTX 560 Ti is much (more or less 370%) more effective at anisotropic filtering than the GeForce GT 430. (explain)
Pixel RateThe GeForce GTX 560 Ti should be much (about 839%) better at anti-aliasing than the GeForce GT 430, and also will be capable of handling higher screen resolutions more effectively. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Bandwidth is the maximum amount of data (counted in MB per second) that can be transported past the external memory interface in one second. It is worked out by multiplying the card's interface width by its memory speed. In the case of DDR type RAM, it should be multiplied by 2 again. If DDR5, multiply by 4 instead. The higher the bandwidth is, the faster the card will be in general. It especially helps with anti-aliasing, High Dynamic Range and higher screen resolutions. Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that can be processed per second. This is worked out by multiplying the total amount of texture units of the card by the core clock speed of the chip. The better the texel rate, the better the card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied in one second. Pixel Rate: Pixel rate is the maximum number of pixels that the graphics chip can possibly record to the local memory per second - measured in millions of pixels per second. The figure is worked out by multiplying the number of ROPs by the the core speed of the card. ROPs (Raster Operations Pipelines - also sometimes called Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel output rate also depends on many other factors, most notably the memory bandwidth of the card - the lower the bandwidth is, the lower the ability to reach the max fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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