Compare any two graphics cards:
GeForce 8600 GT 512MB DDR2 vs GeForce GTX 480
IntroThe GeForce 8600 GT 512MB DDR2 features a core clock speed of 540 MHz and a DDR2 memory speed of 400 MHz. It also features a 128-bit bus, and uses a 80 nm design. It is made up of 32 SPUs, 16 TAUs, and 8 Raster Operation Units.Compare those specs to the GeForce GTX 480, which makes use of a 40 nm design. nVidia has set the core frequency at 700 MHz. The GDDR5 memory runs at a speed of 924 MHz on this card. It features 480 SPUs as well as 60 TAUs and 48 ROPs.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthIn theory, the GeForce GTX 480 is 1286% quicker than the GeForce 8600 GT 512MB DDR2 in general, due to its higher data rate. (explain)
Texel RateThe GeForce GTX 480 should be quite a bit (more or less 386%) more effective at AF than the GeForce 8600 GT 512MB DDR2. (explain)
Pixel RateIf using lots of anti-aliasing is important to you, then the GeForce GTX 480 is superior to the GeForce 8600 GT 512MB DDR2, by far. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Memory bandwidth is the largest amount of information (in units of megabytes per second) that can be transferred past the external memory interface in a second. It's worked out by multiplying the interface width by the speed of its memory. In the case of DDR RAM, it must be multiplied by 2 once again. If it uses DDR5, multiply by ANOTHER 2x. The higher the card's memory bandwidth, the faster the card will be in general. It especially helps with anti-aliasing, High Dynamic Range and high resolutions. Texel Rate: Texel rate is the maximum texture map elements (texels) that are applied in one second. This number is calculated by multiplying the total amount of texture units by the core speed of the chip. The better the texel rate, the better the graphics card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied in a second. Pixel Rate: Pixel rate is the most pixels the video card could possibly record to its local memory in one second - measured in millions of pixels per second. The figure is calculated by multiplying the number of ROPs by the the core clock speed. ROPs (Raster Operations Pipelines - aka Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel rate is also dependant on quite a few other factors, most notably the memory bandwidth - the lower the memory bandwidth is, the lower the ability to get to the maximum fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
|
Comments
Be the first to leave a comment!