Compare any two graphics cards:
GeForce 9600 GSO 768MB vs GeForce GTX 480
IntroThe GeForce 9600 GSO 768MB has clock speeds of 550 MHz on the GPU, and 800 MHz on the 768 MB of GDDR3 memory. It features 96 SPUs as well as 48 TAUs and 12 Rasterization Operator Units.Compare all that to the GeForce GTX 480, which has a GPU core clock speed of 700 MHz, and 1536 MB of GDDR5 memory set to run at 924 MHz through a 384-bit bus. It also features 480 SPUs, 60 TAUs, and 48 Raster Operation Units.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthIn theory, the GeForce GTX 480 is 362% quicker than the GeForce 9600 GSO 768MB overall, because of its higher data rate. (explain)
Texel RateThe GeForce GTX 480 is much (approximately 59%) faster with regards to texture filtering than the GeForce 9600 GSO 768MB. (explain)
Pixel RateThe GeForce GTX 480 will be a lot (approximately 409%) more effective at AA than the GeForce 9600 GSO 768MB, and capable of handling higher resolutions while still performing well. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Bandwidth is the max amount of information (counted in megabytes per second) that can be transported over the external memory interface in one second. It is worked out by multiplying the bus width by the speed of its memory. In the case of DDR memory, the result should be multiplied by 2 again. If DDR5, multiply by ANOTHER 2x. The higher the bandwidth is, the faster the card will be in general. It especially helps with anti-aliasing, High Dynamic Range and high resolutions. Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that are applied in one second. This figure is calculated by multiplying the total amount of texture units of the card by the core speed of the chip. The higher the texel rate, the better the card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed in one second. Pixel Rate: Pixel rate is the most pixels that the graphics chip can possibly write to its local memory in one second - measured in millions of pixels per second. The number is worked out by multiplying the amount of ROPs by the the core clock speed. ROPs (Raster Operations Pipelines - sometimes also referred to as Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel fill rate also depends on many other factors, most notably the memory bandwidth - the lower the bandwidth is, the lower the ability to get to the maximum fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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