Compare any two graphics cards:
GeForce 9600 GSO 768MB vs GeForce GTX 480
IntroThe GeForce 9600 GSO 768MB features a GPU clock speed of 550 MHz, and the 768 MB of GDDR3 RAM is set to run at 800 MHz through a 192-bit bus. It also is comprised of 96 Stream Processors, 48 TAUs, and 12 Raster Operation Units.Compare all of that to the GeForce GTX 480, which comes with a core clock speed of 700 MHz and a GDDR5 memory speed of 924 MHz. It also uses a 384-bit bus, and uses a 40 nm design. It is made up of 480 SPUs, 60 Texture Address Units, and 48 Raster Operation Units.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthTheoretically speaking, the GeForce GTX 480 should perform a lot faster than the GeForce 9600 GSO 768MB in general. (explain)
Texel RateThe GeForce GTX 480 will be quite a bit (about 59%) faster with regards to anisotropic filtering than the GeForce 9600 GSO 768MB. (explain)
Pixel RateThe GeForce GTX 480 will be quite a bit (about 409%) better at anti-aliasing than the GeForce 9600 GSO 768MB, and capable of handling higher screen resolutions without losing too much performance. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Bandwidth is the max amount of data (counted in megabytes per second) that can be moved over the external memory interface in a second. It's calculated by multiplying the bus width by the speed of its memory. If the card has DDR type RAM, the result should be multiplied by 2 again. If DDR5, multiply by ANOTHER 2x. The higher the card's memory bandwidth, the faster the card will be in general. It especially helps with anti-aliasing, High Dynamic Range and higher screen resolutions. Texel Rate: Texel rate is the maximum number of texture map elements (texels) that are processed per second. This number is calculated by multiplying the total number of texture units by the core clock speed of the chip. The better this number, the better the video card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed per second. Pixel Rate: Pixel rate is the most pixels the graphics card could possibly record to its local memory in a second - measured in millions of pixels per second. The number is worked out by multiplying the number of colour ROPs by the the core speed of the card. ROPs (Raster Operations Pipelines - also called Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel fill rate is also dependant on many other factors, especially the memory bandwidth of the card - the lower the memory bandwidth is, the lower the potential to reach the maximum fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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