Compare any two graphics cards:
GeForce 9600 GSO 512MB vs GeForce GTX 480
IntroThe GeForce 9600 GSO 512MB comes with a core clock speed of 650 MHz and a GDDR3 memory frequency of 900 MHz. It also uses a 256-bit memory bus, and uses a 65/55 nm design. It features 96 SPUs, 48 TAUs, and 16 Raster Operation Units.Compare all that to the GeForce GTX 480, which features a clock speed of 700 MHz and a GDDR5 memory frequency of 924 MHz. It also makes use of a 384-bit bus, and makes use of a 40 nm design. It is made up of 480 SPUs, 60 Texture Address Units, and 48 Raster Operation Units.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthTheoretically, the GeForce GTX 480 should be a lot faster than the GeForce 9600 GSO 512MB in general. (explain)
Texel RateThe GeForce GTX 480 will be quite a bit (about 35%) better at AF than the GeForce 9600 GSO 512MB. (explain)
Pixel RateIf running with a high screen resolution is important to you, then the GeForce GTX 480 is the winner, by far. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Memory bandwidth is the max amount of data (counted in MB per second) that can be transported across the external memory interface within a second. It is calculated by multiplying the bus width by its memory clock speed. In the case of DDR type RAM, it must be multiplied by 2 again. If DDR5, multiply by ANOTHER 2x. The better the memory bandwidth, the better the card will be in general. It especially helps with AA, HDR and higher screen resolutions. Texel Rate: Texel rate is the maximum number of texture map elements (texels) that can be processed per second. This is worked out by multiplying the total number of texture units by the core speed of the chip. The higher the texel rate, the better the card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed in a second. Pixel Rate: Pixel rate is the maximum amount of pixels the video card can possibly write to the local memory in a second - measured in millions of pixels per second. The figure is worked out by multiplying the amount of colour ROPs by the the core speed of the card. ROPs (Raster Operations Pipelines - also called Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel rate is also dependant on quite a few other factors, most notably the memory bandwidth - the lower the bandwidth is, the lower the ability to get to the max fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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