Compare any two graphics cards:
VS

GeForce GTX 480 vs Radeon HD 3650 256MB

Intro

The GeForce GTX 480 uses a 40 nm design. nVidia has clocked the core frequency at 700 MHz. The GDDR5 memory works at a speed of 924 MHz on this specific model. It features 480 SPUs along with 60 TAUs and 48 Rasterization Operator Units.

Compare those specifications to the Radeon HD 3650 256MB, which features a core clock frequency of 725 MHz and a DDR2 memory speed of 800 MHz. It also features a 128-bit memory bus, and makes use of a 55 nm design. It is comprised of 120(24x5) SPUs, 8 Texture Address Units, and 4 Raster Operation Units.

Display Graphs

Hide Graphs

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

Radeon HD 3650 256MB 78 Watts
GeForce GTX 480 250 Watts
Difference: 172 Watts (221%)

Memory Bandwidth

In theory, the GeForce GTX 480 will be 593% quicker than the Radeon HD 3650 256MB in general, because of its higher bandwidth. (explain)

GeForce GTX 480 177408 MB/sec
Radeon HD 3650 256MB 25600 MB/sec
Difference: 151808 (593%)

Texel Rate

The GeForce GTX 480 should be much (about 624%) more effective at AF than the Radeon HD 3650 256MB. (explain)

GeForce GTX 480 42000 Mtexels/sec
Radeon HD 3650 256MB 5800 Mtexels/sec
Difference: 36200 (624%)

Pixel Rate

If using high levels of AA is important to you, then the GeForce GTX 480 is the winner, by far. (explain)

GeForce GTX 480 33600 Mpixels/sec
Radeon HD 3650 256MB 2900 Mpixels/sec
Difference: 30700 (1059%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

Display Prices

Hide Prices

GeForce GTX 480

Amazon.com

Check prices at:

Radeon HD 3650 256MB

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

Display Specifications

Hide Specifications

Model GeForce GTX 480 Radeon HD 3650 256MB
Manufacturer nVidia AMD
Year March 2010 2008
Code Name GF100 RV635 PRO
Memory 1536 MB 256 MB
Core Speed 700 MHz 725 MHz
Memory Speed 3696 MHz 1600 MHz
Power (Max TDP) 250 watts 78 watts
Bandwidth 177408 MB/sec 25600 MB/sec
Texel Rate 42000 Mtexels/sec 5800 Mtexels/sec
Pixel Rate 33600 Mpixels/sec 2900 Mpixels/sec
Unified Shaders 480 120(24x5)
Texture Mapping Units 60 8
Render Output Units 48 4
Bus Type GDDR5 DDR2
Bus Width 384-bit 128-bit
Fab Process 40 nm 55 nm
Transistors 3000 million (Unknown) million
Bus PCIe x16 PCIe 2.0 x16/AGP 8x
DirectX Version DirectX 11 DirectX 10.1
OpenGL Version OpenGL 4.1 OpenGL 3.0

Memory Bandwidth: Bandwidth is the largest amount of data (measured in MB per second) that can be moved over the external memory interface in a second. It's worked out by multiplying the card's interface width by its memory clock speed. If the card has DDR type RAM, the result should be multiplied by 2 once again. If it uses DDR5, multiply by 4 instead. The better the memory bandwidth, the faster the card will be in general. It especially helps with anti-aliasing, High Dynamic Range and high resolutions.

Texel Rate: Texel rate is the maximum number of texture map elements (texels) that can be applied in one second. This figure is calculated by multiplying the total amount of texture units of the card by the core speed of the chip. The better the texel rate, the better the card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed in one second.

Pixel Rate: Pixel rate is the maximum amount of pixels the graphics card could possibly record to its local memory in one second - measured in millions of pixels per second. The number is worked out by multiplying the amount of colour ROPs by the clock speed of the card. ROPs (Raster Operations Pipelines - sometimes also referred to as Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel output rate also depends on quite a few other factors, most notably the memory bandwidth - the lower the memory bandwidth is, the lower the potential to get to the maximum fill rate.

Display Prices

Hide Prices

GeForce GTX 480

Amazon.com

Check prices at:

Radeon HD 3650 256MB

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Comments

Be the first to leave a comment!

Your email address will not be published. Required fields are marked *


*

WordPress Anti Spam by WP-SpamShield