Compare any two graphics cards:
VS

GeForce GTX 480 vs Radeon HD 5750 512MB

Intro

The GeForce GTX 480 has a clock frequency of 700 MHz and a GDDR5 memory frequency of 924 MHz. It also features a 384-bit memory bus, and makes use of a 40 nm design. It is comprised of 480 SPUs, 60 Texture Address Units, and 48 Raster Operation Units.

Compare all that to the Radeon HD 5750 512MB, which comes with core clock speeds of 700 MHz on the GPU, and 1150 MHz on the 512 MB of GDDR5 RAM. It features 720(144x5) SPUs along with 36 Texture Address Units and 16 ROPs.

Display Graphs

Hide Graphs

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

Radeon HD 5750 512MB 86 Watts
GeForce GTX 480 250 Watts
Difference: 164 Watts (191%)

Memory Bandwidth

Theoretically, the GeForce GTX 480 should perform quite a bit faster than the Radeon HD 5750 512MB in general. (explain)

GeForce GTX 480 177408 MB/sec
Radeon HD 5750 512MB 73600 MB/sec
Difference: 103808 (141%)

Texel Rate

The GeForce GTX 480 will be a lot (about 67%) better at anisotropic filtering than the Radeon HD 5750 512MB. (explain)

GeForce GTX 480 42000 Mtexels/sec
Radeon HD 5750 512MB 25200 Mtexels/sec
Difference: 16800 (67%)

Pixel Rate

The GeForce GTX 480 will be much (more or less 200%) faster with regards to AA than the Radeon HD 5750 512MB, and also will be able to handle higher screen resolutions while still performing well. (explain)

GeForce GTX 480 33600 Mpixels/sec
Radeon HD 5750 512MB 11200 Mpixels/sec
Difference: 22400 (200%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

Display Prices

Hide Prices

GeForce GTX 480

Amazon.com

Check prices at:

Radeon HD 5750 512MB

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

Display Specifications

Hide Specifications

Model GeForce GTX 480 Radeon HD 5750 512MB
Manufacturer nVidia AMD
Year March 2010 October 13, 2009
Code Name GF100 Juniper LE
Memory 1536 MB 512 MB
Core Speed 700 MHz 700 MHz
Memory Speed 3696 MHz 4600 MHz
Power (Max TDP) 250 watts 86 watts
Bandwidth 177408 MB/sec 73600 MB/sec
Texel Rate 42000 Mtexels/sec 25200 Mtexels/sec
Pixel Rate 33600 Mpixels/sec 11200 Mpixels/sec
Unified Shaders 480 720(144x5)
Texture Mapping Units 60 36
Render Output Units 48 16
Bus Type GDDR5 GDDR5
Bus Width 384-bit 128-bit
Fab Process 40 nm 40 nm
Transistors 3000 million 1040 million
Bus PCIe x16 PCIe 2.1 x16
DirectX Version DirectX 11 DirectX 11
OpenGL Version OpenGL 4.1 OpenGL 3.2

Memory Bandwidth: Memory bandwidth is the max amount of information (in units of megabytes per second) that can be transferred past the external memory interface in one second. The number is calculated by multiplying the card's bus width by the speed of its memory. If it uses DDR type memory, it should be multiplied by 2 once again. If it uses DDR5, multiply by ANOTHER 2x. The better the card's memory bandwidth, the better the card will be in general. It especially helps with anti-aliasing, High Dynamic Range and high resolutions.

Texel Rate: Texel rate is the maximum texture map elements (texels) that can be processed per second. This number is worked out by multiplying the total texture units by the core clock speed of the chip. The higher the texel rate, the better the video card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels in one second.

Pixel Rate: Pixel rate is the maximum amount of pixels that the graphics chip could possibly write to its local memory in one second - measured in millions of pixels per second. Pixel rate is worked out by multiplying the amount of colour ROPs by the the core clock speed. ROPs (Raster Operations Pipelines - aka Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel rate also depends on quite a few other factors, especially the memory bandwidth - the lower the memory bandwidth is, the lower the ability to reach the max fill rate.

Display Prices

Hide Prices

GeForce GTX 480

Amazon.com

Check prices at:

Radeon HD 5750 512MB

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Comments

Be the first to leave a comment!

Your email address will not be published. Required fields are marked *


*

WordPress Anti Spam by WP-SpamShield