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GeForce GTX 295 vs GeForce GTX 480

Intro

The GeForce GTX 295 has a core clock speed of 576 MHz and a GDDR3 memory frequency of 999 MHz. It also uses a 448-bit memory bus, and uses a 55 nm design. It features 240 SPUs, 80 Texture Address Units, and 28 ROPs.

Compare those specifications to the GeForce GTX 480, which comes with a GPU core clock speed of 700 MHz, and 1536 MB of GDDR5 RAM running at 924 MHz through a 384-bit bus. It also is comprised of 480 Stream Processors, 60 Texture Address Units, and 48 ROPs.

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Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GTX 480 250 Watts
GeForce GTX 295 289 Watts
Difference: 39 Watts (16%)

Memory Bandwidth

In theory, the GeForce GTX 295 should be much faster than the GeForce GTX 480 overall. (explain)

GeForce GTX 295 223776 MB/sec
GeForce GTX 480 177408 MB/sec
Difference: 46368 (26%)

Texel Rate

The GeForce GTX 295 is a lot (about 119%) more effective at AF than the GeForce GTX 480. (explain)

GeForce GTX 295 92160 Mtexels/sec
GeForce GTX 480 42000 Mtexels/sec
Difference: 50160 (119%)

Pixel Rate

If using lots of anti-aliasing is important to you, then the GeForce GTX 480 is superior to the GeForce GTX 295, but not by far. (explain)

GeForce GTX 480 33600 Mpixels/sec
GeForce GTX 295 32256 Mpixels/sec
Difference: 1344 (4%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

One or more cards in this comparison are multi-core. This means that their bandwidth, texel and pixel rates are theoretically doubled - this does not mean the card will actually perform twice as fast, but only that it should in theory be able to. Actual game benchmarks will give a more accurate idea of what it's capable of.

Price Comparison

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GeForce GTX 295

Amazon.com

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GeForce GTX 480

Amazon.com

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Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GTX 295 GeForce GTX 480
Manufacturer nVidia nVidia
Year January 8, 2009 March 2010
Code Name G200b GF100
Memory 896 MB (x2) 1536 MB
Core Speed 576 MHz (x2) 700 MHz
Memory Speed 1998 MHz (x2) 3696 MHz
Power (Max TDP) 289 watts 250 watts
Bandwidth 223776 MB/sec 177408 MB/sec
Texel Rate 92160 Mtexels/sec 42000 Mtexels/sec
Pixel Rate 32256 Mpixels/sec 33600 Mpixels/sec
Unified Shaders 240 (x2) 480
Texture Mapping Units 80 (x2) 60
Render Output Units 28 (x2) 48
Bus Type GDDR3 GDDR5
Bus Width 448-bit (x2) 384-bit
Fab Process 55 nm 40 nm
Transistors 1400 million 3000 million
Bus PCIe x16 2.0 PCIe x16
DirectX Version DirectX 10 DirectX 11
OpenGL Version OpenGL 3.1 OpenGL 4.1

Memory Bandwidth: Memory bandwidth is the largest amount of information (counted in megabytes per second) that can be transferred across the external memory interface in a second. The number is worked out by multiplying the card's interface width by its memory speed. In the case of DDR memory, it should be multiplied by 2 again. If DDR5, multiply by 4 instead. The higher the card's memory bandwidth, the better the card will be in general. It especially helps with anti-aliasing, High Dynamic Range and high resolutions.

Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that are processed in one second. This is calculated by multiplying the total number of texture units of the card by the core clock speed of the chip. The higher this number, the better the graphics card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels in a second.

Pixel Rate: Pixel rate is the maximum number of pixels the video card could possibly write to its local memory in a second - measured in millions of pixels per second. The number is calculated by multiplying the number of ROPs by the the core clock speed. ROPs (Raster Operations Pipelines - aka Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel fill rate also depends on quite a few other factors, most notably the memory bandwidth - the lower the bandwidth is, the lower the ability to reach the maximum fill rate.

Display Prices

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GeForce GTX 295

Amazon.com

Check prices at:

GeForce GTX 480

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Comments

2 Responses to “GeForce GTX 295 vs GeForce GTX 480”
99ako says:

GeForce GTX 295 will be better by performance but it won't make a huge difference , GTX 480 is newer

Akazzdip Rey says:

No matter how great performance gtx 295 does it lags the direct x 11 effects which can be given by gtx 480

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