Compare any two graphics cards:
GeForce GTX 460 (OEM) vs GeForce GTX 480
IntroThe GeForce GTX 460 (OEM) features a clock speed of 650 MHz and a GDDR5 memory frequency of 850 MHz. It also makes use of a 256-bit memory bus, and makes use of a 40 nm design. It features 336 SPUs, 56 Texture Address Units, and 32 Raster Operation Units.Compare all of that to the GeForce GTX 480, which features a core clock frequency of 700 MHz and a GDDR5 memory speed of 924 MHz. It also makes use of a 384-bit memory bus, and makes use of a 40 nm design. It features 480 SPUs, 60 TAUs, and 48 ROPs.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthIn theory, the GeForce GTX 480 should be a lot faster than the GeForce GTX 460 (OEM) overall. (explain)
Texel RateThe GeForce GTX 480 is just a bit (more or less 15%) more effective at AF than the GeForce GTX 460 (OEM). (explain)
Pixel RateThe GeForce GTX 480 is a lot (more or less 62%) more effective at anti-aliasing than the GeForce GTX 460 (OEM), and should be capable of handling higher resolutions while still performing well. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Bandwidth is the max amount of information (in units of megabytes per second) that can be transported over the external memory interface within a second. The number is worked out by multiplying the card's bus width by its memory speed. In the case of DDR memory, it should be multiplied by 2 once again. If DDR5, multiply by 4 instead. The higher the card's memory bandwidth, the faster the card will be in general. It especially helps with anti-aliasing, High Dynamic Range and high resolutions. Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that can be processed in one second. This is calculated by multiplying the total amount of texture units of the card by the core speed of the chip. The higher this number, the better the video card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed per second. Pixel Rate: Pixel rate is the maximum number of pixels that the graphics chip could possibly write to the local memory in a second - measured in millions of pixels per second. Pixel rate is worked out by multiplying the amount of Raster Operations Pipelines by the the core speed of the card. ROPs (Raster Operations Pipelines - aka Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel fill rate is also dependant on lots of other factors, especially the memory bandwidth of the card - the lower the bandwidth is, the lower the ability to reach the maximum fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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