Compare any two graphics cards:
GeForce GT 440 1.5GB vs GeForce GTX 470
IntroThe GeForce GT 440 1.5GB comes with a core clock speed of 594 MHz and a GDDR3 memory speed of 900 MHz. It also features a 192-bit bus, and uses a 40 nm design. It is made up of 144 SPUs, 24 TAUs, and 24 Raster Operation Units.Compare those specs to the GeForce GTX 470, which has GPU core speed of 607 MHz, and 1280 MB of GDDR5 RAM set to run at 837 MHz through a 320-bit bus. It also is comprised of 448 SPUs, 56 TAUs, and 40 Raster Operation Units.
Display Graphs
BenchmarksThese are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.
3DMark Fire Strike Graphics Score
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthIn theory, the GeForce GTX 470 should perform quite a bit faster than the GeForce GT 440 1.5GB in general. (explain)
Texel RateThe GeForce GTX 470 should be a lot (more or less 138%) faster with regards to AF than the GeForce GT 440 1.5GB. (explain)
Pixel RateThe GeForce GTX 470 is a lot (about 70%) better at anti-aliasing than the GeForce GT 440 1.5GB, and also will be capable of handling higher screen resolutions better. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Bandwidth is the max amount of data (counted in MB per second) that can be transported across the external memory interface in one second. It's calculated by multiplying the bus width by its memory clock speed. If the card has DDR RAM, the result should be multiplied by 2 again. If DDR5, multiply by 4 instead. The better the memory bandwidth, the better the card will be in general. It especially helps with anti-aliasing, High Dynamic Range and higher screen resolutions. Texel Rate: Texel rate is the maximum texture map elements (texels) that can be applied per second. This number is calculated by multiplying the total amount of texture units by the core speed of the chip. The higher the texel rate, the better the video card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied per second. Pixel Rate: Pixel rate is the maximum amount of pixels that the graphics card can possibly record to its local memory per second - measured in millions of pixels per second. The number is worked out by multiplying the number of colour ROPs by the clock speed of the card. ROPs (Raster Operations Pipelines - aka Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel fill rate is also dependant on many other factors, most notably the memory bandwidth - the lower the memory bandwidth is, the lower the potential to get to the maximum fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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