Compare any two graphics cards:
VS

GeForce GTX 460 2GB vs GeForce GTX 465

Intro

The GeForce GTX 460 2GB comes with core clock speeds of 675 MHz on the GPU, and 900 MHz on the 2048 MB of GDDR5 memory. It features 336 SPUs along with 56 Texture Address Units and 32 Rasterization Operator Units.

Compare that to the GeForce GTX 465, which comes with a clock frequency of 607 MHz and a GDDR5 memory frequency of 802 MHz. It also features a 256-bit memory bus, and uses a 40 nm design. It is comprised of 352 SPUs, 44 Texture Address Units, and 32 ROPs.

Display Graphs

Hide Graphs

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GTX 460 2GB 160 Watts
GeForce GTX 465 200 Watts
Difference: 40 Watts (25%)

Memory Bandwidth

As far as performance goes, the GeForce GTX 460 2GB should theoretically be a small bit superior to the GeForce GTX 465 overall. (explain)

GeForce GTX 460 2GB 115200 MB/sec
GeForce GTX 465 102592 MB/sec
Difference: 12608 (12%)

Texel Rate

The GeForce GTX 460 2GB should be a lot (more or less 42%) more effective at AF than the GeForce GTX 465. (explain)

GeForce GTX 460 2GB 37800 Mtexels/sec
GeForce GTX 465 26708 Mtexels/sec
Difference: 11092 (42%)

Pixel Rate

The GeForce GTX 460 2GB should be just a bit (about 11%) better at full screen anti-aliasing than the GeForce GTX 465, and should be able to handle higher screen resolutions more effectively. (explain)

GeForce GTX 460 2GB 21600 Mpixels/sec
GeForce GTX 465 19424 Mpixels/sec
Difference: 2176 (11%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

Display Prices

Hide Prices

GeForce GTX 460 2GB

Amazon.com

Check prices at:

GeForce GTX 465

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

Display Specifications

Hide Specifications

Model GeForce GTX 460 2GB GeForce GTX 465
Manufacturer nVidia nVidia
Year July 2010 May 2010
Code Name GF104 GF100
Memory 2048 MB 1024 MB
Core Speed 675 MHz 607 MHz
Memory Speed 3600 MHz 3208 MHz
Power (Max TDP) 160 watts 200 watts
Bandwidth 115200 MB/sec 102592 MB/sec
Texel Rate 37800 Mtexels/sec 26708 Mtexels/sec
Pixel Rate 21600 Mpixels/sec 19424 Mpixels/sec
Unified Shaders 336 352
Texture Mapping Units 56 44
Render Output Units 32 32
Bus Type GDDR5 GDDR5
Bus Width 256-bit 256-bit
Fab Process 40 nm 40 nm
Transistors 1950 million 3000 million
Bus PCIe x16 PCIe x16
DirectX Version DirectX 11 DirectX 11
OpenGL Version OpenGL 4.1 OpenGL 4.1

Memory Bandwidth: Bandwidth is the largest amount of data (measured in megabytes per second) that can be transferred across the external memory interface in a second. It is worked out by multiplying the interface width by the speed of its memory. If the card has DDR type RAM, the result should be multiplied by 2 again. If DDR5, multiply by 4 instead. The higher the card's memory bandwidth, the better the card will be in general. It especially helps with AA, High Dynamic Range and high resolutions.

Texel Rate: Texel rate is the maximum number of texture map elements (texels) that can be applied in one second. This figure is worked out by multiplying the total number of texture units by the core clock speed of the chip. The higher the texel rate, the better the video card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed in a second.

Pixel Rate: Pixel rate is the maximum amount of pixels that the graphics chip could possibly record to the local memory in a second - measured in millions of pixels per second. The number is worked out by multiplying the number of Raster Operations Pipelines by the the card's clock speed. ROPs (Raster Operations Pipelines - also called Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel output rate is also dependant on lots of other factors, most notably the memory bandwidth of the card - the lower the memory bandwidth is, the lower the ability to get to the maximum fill rate.

Display Prices

Hide Prices

GeForce GTX 460 2GB

Amazon.com

Check prices at:

GeForce GTX 465

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Comments

Be the first to leave a comment!

Your email address will not be published. Required fields are marked *


*

WordPress Anti Spam by WP-SpamShield