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GeForce 8800 GTS (G80) 640MB vs GeForce GTX 460 2GB

Intro

The GeForce 8800 GTS (G80) 640MB features a core clock frequency of 513 MHz and a GDDR3 memory frequency of 792 MHz. It also uses a 320-bit bus, and uses a 90 nm design. It is made up of 96 SPUs, 48 Texture Address Units, and 20 Raster Operation Units.

Compare that to the GeForce GTX 460 2GB, which makes use of a 40 nm design. nVidia has set the core frequency at 675 MHz. The GDDR5 RAM runs at a speed of 900 MHz on this specific card. It features 336 SPUs along with 56 TAUs and 32 Rasterization Operator Units.

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Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce 8800 GTS (G80) 640MB 143 Watts
GeForce GTX 460 2GB 160 Watts
Difference: 17 Watts (12%)

Memory Bandwidth

The GeForce GTX 460 2GB, in theory, should be a lot faster than the GeForce 8800 GTS (G80) 640MB in general. (explain)

GeForce GTX 460 2GB 115200 MB/sec
GeForce 8800 GTS (G80) 640MB 63360 MB/sec
Difference: 51840 (82%)

Texel Rate

The GeForce GTX 460 2GB should be much (more or less 54%) faster with regards to texture filtering than the GeForce 8800 GTS (G80) 640MB. (explain)

GeForce GTX 460 2GB 37800 Mtexels/sec
GeForce 8800 GTS (G80) 640MB 24624 Mtexels/sec
Difference: 13176 (54%)

Pixel Rate

The GeForce GTX 460 2GB is quite a bit (more or less 111%) faster with regards to FSAA than the GeForce 8800 GTS (G80) 640MB, and also should be able to handle higher screen resolutions without losing too much performance. (explain)

GeForce GTX 460 2GB 21600 Mpixels/sec
GeForce 8800 GTS (G80) 640MB 10260 Mpixels/sec
Difference: 11340 (111%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

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GeForce 8800 GTS (G80) 640MB

Amazon.com

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GeForce GTX 460 2GB

Amazon.com

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Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce 8800 GTS (G80) 640MB GeForce GTX 460 2GB
Manufacturer nVidia nVidia
Year Nov 2006 (640) July 2010
Code Name G80 GF104
Memory 640 MB 2048 MB
Core Speed 513 MHz 675 MHz
Memory Speed 1584 MHz 3600 MHz
Power (Max TDP) 143 watts 160 watts
Bandwidth 63360 MB/sec 115200 MB/sec
Texel Rate 24624 Mtexels/sec 37800 Mtexels/sec
Pixel Rate 10260 Mpixels/sec 21600 Mpixels/sec
Unified Shaders 96 336
Texture Mapping Units 48 56
Render Output Units 20 32
Bus Type GDDR3 GDDR5
Bus Width 320-bit 256-bit
Fab Process 90 nm 40 nm
Transistors 681 million 1950 million
Bus PCIe x16 PCIe x16
DirectX Version DirectX 10 DirectX 11
OpenGL Version OpenGL 3.0 OpenGL 4.1

Memory Bandwidth: Memory bandwidth is the max amount of information (in units of megabytes per second) that can be moved over the external memory interface in one second. The number is worked out by multiplying the interface width by the speed of its memory. If the card has DDR memory, it must be multiplied by 2 again. If it uses DDR5, multiply by ANOTHER 2x. The better the memory bandwidth, the faster the card will be in general. It especially helps with AA, High Dynamic Range and higher screen resolutions.

Texel Rate: Texel rate is the maximum texture map elements (texels) that can be applied per second. This number is worked out by multiplying the total number of texture units by the core speed of the chip. The better the texel rate, the better the video card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied per second.

Pixel Rate: Pixel rate is the maximum amount of pixels the video card can possibly record to the local memory in one second - measured in millions of pixels per second. The figure is worked out by multiplying the amount of Raster Operations Pipelines by the the core clock speed. ROPs (Raster Operations Pipelines - aka Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel rate also depends on lots of other factors, most notably the memory bandwidth of the card - the lower the bandwidth is, the lower the ability to get to the max fill rate.

Display Prices

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GeForce 8800 GTS (G80) 640MB

Amazon.com

Check prices at:

GeForce GTX 460 2GB

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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