Compare any two graphics cards:
GeForce GTX 460 2GB vs Radeon HD 3850 1GB
IntroThe GeForce GTX 460 2GB has a GPU core speed of 675 MHz, and the 2048 MB of GDDR5 RAM runs at 900 MHz through a 256-bit bus. It also is comprised of 336 Stream Processors, 56 TAUs, and 32 Raster Operation Units.Compare those specs to the Radeon HD 3850 1GB, which makes use of a 55 nm design. AMD has set the core frequency at 668 MHz. The GDDR3 RAM works at a speed of 828 MHz on this particular card. It features 320(64x5) SPUs along with 16 TAUs and 16 ROPs.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthIn theory, the GeForce GTX 460 2GB is 117% faster than the Radeon HD 3850 1GB overall, due to its greater data rate. (explain)
Texel RateThe GeForce GTX 460 2GB will be a lot (about 254%) faster with regards to texture filtering than the Radeon HD 3850 1GB. (explain)
Pixel RateThe GeForce GTX 460 2GB should be quite a bit (approximately 102%) better at FSAA than the Radeon HD 3850 1GB, and also capable of handling higher screen resolutions without slowing down too much. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Bandwidth is the maximum amount of data (in units of megabytes per second) that can be moved across the external memory interface within a second. It's worked out by multiplying the card's bus width by its memory speed. If the card has DDR memory, it should be multiplied by 2 again. If DDR5, multiply by 4 instead. The better the bandwidth is, the faster the card will be in general. It especially helps with AA, High Dynamic Range and higher screen resolutions. Texel Rate: Texel rate is the maximum texture map elements (texels) that are applied per second. This is worked out by multiplying the total number of texture units of the card by the core speed of the chip. The better the texel rate, the better the card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied per second. Pixel Rate: Pixel rate is the maximum amount of pixels that the graphics chip could possibly record to its local memory in one second - measured in millions of pixels per second. Pixel rate is calculated by multiplying the amount of Render Output Units by the the core clock speed. ROPs (Raster Operations Pipelines - also called Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel rate also depends on quite a few other factors, most notably the memory bandwidth - the lower the bandwidth is, the lower the potential to get to the max fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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