Compare any two graphics cards:
GeForce 9600 GSO 1.5GB vs Radeon HD 5830
IntroThe GeForce 9600 GSO 1.5GB makes use of a 65 nm design. nVidia has clocked the core speed at 550 MHz. The GDDR3 memory works at a frequency of 800 MHz on this card. It features 96 SPUs as well as 48 Texture Address Units and 12 Rasterization Operator Units.Compare those specifications to the Radeon HD 5830, which has GPU core speed of 800 MHz, and 1024 MB of GDDR5 memory running at 1000 MHz through a 256-bit bus. It also features 1120(224x5) Stream Processors, 56 TAUs, and 16 ROPs.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthIn theory, the Radeon HD 5830 should be 233% quicker than the GeForce 9600 GSO 1.5GB in general, because of its higher bandwidth. (explain)
Texel RateThe Radeon HD 5830 will be much (about 70%) faster with regards to AF than the GeForce 9600 GSO 1.5GB. (explain)
Pixel RateIf running with high levels of AA is important to you, then the Radeon HD 5830 is superior to the GeForce 9600 GSO 1.5GB, by far. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Bandwidth is the max amount of information (in units of MB per second) that can be moved over the external memory interface within a second. The number is worked out by multiplying the card's bus width by its memory speed. In the case of DDR type RAM, it must be multiplied by 2 again. If it uses DDR5, multiply by 4 instead. The higher the bandwidth is, the better the card will be in general. It especially helps with AA, High Dynamic Range and high resolutions. Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that can be applied per second. This is worked out by multiplying the total amount of texture units of the card by the core clock speed of the chip. The higher this number, the better the video card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied per second. Pixel Rate: Pixel rate is the maximum amount of pixels that the graphics chip could possibly record to the local memory in a second - measured in millions of pixels per second. The number is calculated by multiplying the amount of Raster Operations Pipelines by the the card's clock speed. ROPs (Raster Operations Pipelines - sometimes also referred to as Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel output rate is also dependant on many other factors, most notably the memory bandwidth - the lower the bandwidth is, the lower the potential to get to the max fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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