Compare any two graphics cards:
GeForce GTX 460 1GB vs Radeon HD 3850 256MB
IntroThe GeForce GTX 460 1GB features a core clock frequency of 675 MHz and a GDDR5 memory speed of 900 MHz. It also features a 256-bit memory bus, and makes use of a 40 nm design. It features 336 SPUs, 56 TAUs, and 32 ROPs.Compare those specifications to the Radeon HD 3850 256MB, which uses a 55 nm design. AMD has set the core frequency at 668 MHz. The GDDR3 RAM works at a speed of 828 MHz on this specific model. It features 320(64x5) SPUs as well as 16 Texture Address Units and 16 Rasterization Operator Units.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthTheoretically speaking, the GeForce GTX 460 1GB should be a lot faster than the Radeon HD 3850 256MB overall. (explain)
Texel RateThe GeForce GTX 460 1GB should be quite a bit (more or less 254%) faster with regards to anisotropic filtering than the Radeon HD 3850 256MB. (explain)
Pixel RateIf running with lots of anti-aliasing is important to you, then the GeForce GTX 460 1GB is the winner, and very much so. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Memory bandwidth is the maximum amount of information (in units of MB per second) that can be moved over the external memory interface in a second. It is worked out by multiplying the bus width by the speed of its memory. In the case of DDR memory, it must be multiplied by 2 again. If it uses DDR5, multiply by 4 instead. The better the memory bandwidth, the faster the card will be in general. It especially helps with anti-aliasing, High Dynamic Range and higher screen resolutions. Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that can be processed in one second. This number is calculated by multiplying the total texture units by the core speed of the chip. The better this number, the better the video card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied per second. Pixel Rate: Pixel rate is the maximum number of pixels that the graphics chip can possibly write to its local memory in a second - measured in millions of pixels per second. Pixel rate is worked out by multiplying the amount of Raster Operations Pipelines by the the card's clock speed. ROPs (Raster Operations Pipelines - sometimes also referred to as Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel output rate also depends on quite a few other factors, especially the memory bandwidth of the card - the lower the bandwidth is, the lower the potential to reach the max fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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