Compare any two graphics cards:
GeForce 9800 GTX vs GeForce GTX 460
IntroThe GeForce 9800 GTX has core clock speeds of 675 MHz on the GPU, and 1100 MHz on the 512 MB of GDDR3 RAM. It features 128 SPUs as well as 64 TAUs and 16 ROPs.Compare all that to the GeForce GTX 460, which makes use of a 40 nm design. nVidia has set the core speed at 675 MHz. The GDDR5 memory works at a frequency of 900 MHz on this card. It features 336 SPUs as well as 56 TAUs and 24 ROPs.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthTheoretically, the GeForce GTX 460 should perform a lot faster than the GeForce 9800 GTX overall. (explain)
Texel RateThe GeForce 9800 GTX will be just a bit (about 14%) faster with regards to texture filtering than the GeForce GTX 460. (explain)
Pixel RateThe GeForce GTX 460 should be quite a bit (approximately 50%) better at anti-aliasing than the GeForce 9800 GTX, and capable of handling higher resolutions better. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Memory bandwidth is the largest amount of data (in units of MB per second) that can be moved over the external memory interface in one second. It is calculated by multiplying the card's interface width by its memory clock speed. If the card has DDR type RAM, the result should be multiplied by 2 again. If it uses DDR5, multiply by ANOTHER 2x. The better the card's memory bandwidth, the better the card will be in general. It especially helps with AA, High Dynamic Range and high resolutions. Texel Rate: Texel rate is the maximum number of texture map elements (texels) that can be applied per second. This is calculated by multiplying the total texture units by the core clock speed of the chip. The better this number, the better the video card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied in a second. Pixel Rate: Pixel rate is the maximum amount of pixels the graphics card could possibly record to its local memory in one second - measured in millions of pixels per second. The figure is calculated by multiplying the amount of ROPs by the clock speed of the card. ROPs (Raster Operations Pipelines - sometimes also referred to as Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel rate is also dependant on lots of other factors, especially the memory bandwidth of the card - the lower the memory bandwidth is, the lower the potential to reach the max fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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Comments
One Response to “GeForce 9800 GTX vs GeForce GTX 460”[...] it won't make much of a difference, check out this test comparing the 9800GTX to the GTX 460: GeForce 9800 GTX vs GeForce GTX 460 – Performance Comparison Benchmarks @ Hardware Compare Just thought I would pass along some potential savings. When I get the cash to build me dedicated [...]