Compare any two graphics cards:
GeForce GT 210 vs GeForce GTX 460
IntroThe GeForce GT 210 makes use of a 40 nm design. nVidia has set the core speed at 589 MHz. The DDR3 RAM is set to run at a frequency of 800 MHz on this particular model. It features 16 SPUs as well as 8 Texture Address Units and 4 Rasterization Operator Units.Compare all that to the GeForce GTX 460, which features a clock speed of 675 MHz and a GDDR5 memory speed of 900 MHz. It also makes use of a 192-bit bus, and uses a 40 nm design. It is made up of 336 SPUs, 56 Texture Address Units, and 24 Raster Operation Units.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthTheoretically speaking, the GeForce GTX 460 should be much faster than the GeForce GT 210 overall. (explain)
Texel RateThe GeForce GTX 460 will be quite a bit (about 702%) better at texture filtering than the GeForce GT 210. (explain)
Pixel RateIf using lots of anti-aliasing is important to you, then the GeForce GTX 460 is superior to the GeForce GT 210, and very much so. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Bandwidth is the maximum amount of information (in units of MB per second) that can be transferred past the external memory interface in a second. It's worked out by multiplying the bus width by the speed of its memory. In the case of DDR memory, the result should be multiplied by 2 again. If DDR5, multiply by 4 instead. The better the bandwidth is, the faster the card will be in general. It especially helps with anti-aliasing, HDR and high resolutions. Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that are applied per second. This is worked out by multiplying the total amount of texture units of the card by the core speed of the chip. The higher the texel rate, the better the graphics card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed in one second. Pixel Rate: Pixel rate is the maximum amount of pixels that the graphics chip can possibly record to the local memory in a second - measured in millions of pixels per second. The figure is worked out by multiplying the amount of Raster Operations Pipelines by the the core clock speed. ROPs (Raster Operations Pipelines - also sometimes called Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel fill rate is also dependant on quite a few other factors, especially the memory bandwidth - the lower the memory bandwidth is, the lower the potential to reach the maximum fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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