Compare any two graphics cards:
GeForce GT 310 vs GeForce GTX 460
IntroThe GeForce GT 310 has core speeds of 589 MHz on the GPU, and 1000 MHz on the 512 MB of DDR2 memory. It features 16 SPUs along with 8 Texture Address Units and 4 ROPs.Compare all that to the GeForce GTX 460, which has GPU clock speed of 675 MHz, and 768 MB of GDDR5 RAM set to run at 900 MHz through a 192-bit bus. It also features 336 Stream Processors, 56 TAUs, and 24 Raster Operation Units.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthTheoretically, the GeForce GTX 460 should be much faster than the GeForce GT 310 overall. (explain)
Texel RateThe GeForce GTX 460 will be a lot (approximately 702%) more effective at texture filtering than the GeForce GT 310. (explain)
Pixel RateIf running with a high screen resolution is important to you, then the GeForce GTX 460 is a better choice, and very much so. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Bandwidth is the largest amount of data (measured in megabytes per second) that can be transferred over the external memory interface within a second. It is calculated by multiplying the bus width by the speed of its memory. If the card has DDR type memory, the result should be multiplied by 2 again. If DDR5, multiply by 4 instead. The higher the card's memory bandwidth, the faster the card will be in general. It especially helps with anti-aliasing, HDR and higher screen resolutions. Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that are processed per second. This is worked out by multiplying the total texture units of the card by the core speed of the chip. The higher the texel rate, the better the card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed per second. Pixel Rate: Pixel rate is the maximum number of pixels that the graphics card could possibly write to its local memory per second - measured in millions of pixels per second. The number is calculated by multiplying the amount of Raster Operations Pipelines by the clock speed of the card. ROPs (Raster Operations Pipelines - sometimes also referred to as Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel output rate also depends on lots of other factors, most notably the memory bandwidth - the lower the bandwidth is, the lower the ability to reach the max fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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