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GeForce GTX 460 vs Radeon HD 4850 X2 1GB

Intro

The GeForce GTX 460 uses a 40 nm design. nVidia has set the core speed at 675 MHz. The GDDR5 memory works at a frequency of 900 MHz on this particular model. It features 336 SPUs as well as 56 TAUs and 24 Rasterization Operator Units.

Compare all that to the Radeon HD 4850 X2 1GB, which uses a 55 nm design. AMD has clocked the core speed at 625 MHz. The GDDR3 RAM works at a speed of 993 MHz on this model. It features 800(160x5) SPUs along with 40 TAUs and 16 ROPs.

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Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GTX 460 150 Watts
Radeon HD 4850 X2 1GB 250 Watts
Difference: 100 Watts (67%)

Memory Bandwidth

The Radeon HD 4850 X2 1GB should in theory be quite a bit faster than the GeForce GTX 460 overall. (explain)

Radeon HD 4850 X2 1GB 127104 MB/sec
GeForce GTX 460 86400 MB/sec
Difference: 40704 (47%)

Texel Rate

The Radeon HD 4850 X2 1GB will be quite a bit (more or less 32%) faster with regards to texture filtering than the GeForce GTX 460. (explain)

Radeon HD 4850 X2 1GB 50000 Mtexels/sec
GeForce GTX 460 37800 Mtexels/sec
Difference: 12200 (32%)

Pixel Rate

The Radeon HD 4850 X2 1GB should be a lot (approximately 23%) faster with regards to full screen anti-aliasing than the GeForce GTX 460, and will be able to handle higher resolutions without losing too much performance. (explain)

Radeon HD 4850 X2 1GB 20000 Mpixels/sec
GeForce GTX 460 16200 Mpixels/sec
Difference: 3800 (23%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

One or more cards in this comparison are multi-core. This means that their bandwidth, texel and pixel rates are theoretically doubled - this does not mean the card will actually perform twice as fast, but only that it should in theory be able to. Actual game benchmarks will give a more accurate idea of what it's capable of.

Price Comparison

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GeForce GTX 460

Amazon.com

Check prices at:

Radeon HD 4850 X2 1GB

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GTX 460 Radeon HD 4850 X2 1GB
Manufacturer nVidia AMD
Year July 2010 Nov 7, 2008
Code Name GF104 R700
Memory 768 MB 1024 MB (x2)
Core Speed 675 MHz 625 MHz (x2)
Memory Speed 3600 MHz 1986 MHz (x2)
Power (Max TDP) 150 watts 250 watts
Bandwidth 86400 MB/sec 127104 MB/sec
Texel Rate 37800 Mtexels/sec 50000 Mtexels/sec
Pixel Rate 16200 Mpixels/sec 20000 Mpixels/sec
Unified Shaders 336 800(160x5) (x2)
Texture Mapping Units 56 40 (x2)
Render Output Units 24 16 (x2)
Bus Type GDDR5 GDDR3
Bus Width 192-bit 256-bit (x2)
Fab Process 40 nm 55 nm
Transistors 1950 million 956 million
Bus PCIe x16 PCIe 2.0 x16 (PCIe bridge)
DirectX Version DirectX 11 DirectX 10.1
OpenGL Version OpenGL 4.1 OpenGL 3.0

Memory Bandwidth: Bandwidth is the maximum amount of data (in units of MB per second) that can be transferred past the external memory interface in a second. It is calculated by multiplying the card's interface width by its memory speed. In the case of DDR RAM, it should be multiplied by 2 once again. If DDR5, multiply by 4 instead. The better the bandwidth is, the better the card will be in general. It especially helps with anti-aliasing, High Dynamic Range and higher screen resolutions.

Texel Rate: Texel rate is the maximum number of texture map elements (texels) that are processed per second. This figure is calculated by multiplying the total texture units by the core clock speed of the chip. The better this number, the better the video card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied in a second.

Pixel Rate: Pixel rate is the most pixels the video card could possibly write to the local memory in one second - measured in millions of pixels per second. The number is worked out by multiplying the amount of Raster Operations Pipelines by the the core clock speed. ROPs (Raster Operations Pipelines - also called Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel output rate also depends on quite a few other factors, most notably the memory bandwidth - the lower the bandwidth is, the lower the ability to get to the max fill rate.

Display Prices

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GeForce GTX 460

Amazon.com

Check prices at:

Radeon HD 4850 X2 1GB

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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