Compare any two graphics cards:
GeForce 9600 GSO 384MB vs GeForce GTX 460 (OEM)
IntroThe GeForce 9600 GSO 384MB features core clock speeds of 550 MHz on the GPU, and 800 MHz on the 384 MB of GDDR3 RAM. It features 96 SPUs as well as 48 Texture Address Units and 12 ROPs.Compare that to the GeForce GTX 460 (OEM), which uses a 40 nm design. nVidia has set the core speed at 650 MHz. The GDDR5 RAM works at a frequency of 850 MHz on this model. It features 336 SPUs as well as 56 Texture Address Units and 32 ROPs.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthAs far as performance goes, the GeForce GTX 460 (OEM) should theoretically be a lot superior to the GeForce 9600 GSO 384MB in general. (explain)
Texel RateThe GeForce GTX 460 (OEM) is much (about 38%) better at anisotropic filtering than the GeForce 9600 GSO 384MB. (explain)
Pixel RateIf using a high resolution is important to you, then the GeForce GTX 460 (OEM) is a better choice, by a large margin. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Memory bandwidth is the max amount of information (measured in MB per second) that can be moved past the external memory interface in a second. It is calculated by multiplying the card's bus width by its memory clock speed. If it uses DDR memory, it must be multiplied by 2 again. If DDR5, multiply by ANOTHER 2x. The higher the card's memory bandwidth, the faster the card will be in general. It especially helps with AA, HDR and high resolutions. Texel Rate: Texel rate is the maximum texture map elements (texels) that are applied per second. This is worked out by multiplying the total texture units by the core speed of the chip. The better this number, the better the video card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied per second. Pixel Rate: Pixel rate is the maximum amount of pixels that the graphics card can possibly write to its local memory in a second - measured in millions of pixels per second. Pixel rate is calculated by multiplying the number of Raster Operations Pipelines by the the card's clock speed. ROPs (Raster Operations Pipelines - aka Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel fill rate is also dependant on many other factors, especially the memory bandwidth - the lower the memory bandwidth is, the lower the ability to reach the max fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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