Compare any two graphics cards:
GeForce GTX 460 (OEM) vs Radeon HD 4830 1GB
IntroThe GeForce GTX 460 (OEM) comes with core clock speeds of 650 MHz on the GPU, and 850 MHz on the 1024 MB of GDDR5 memory. It features 336 SPUs along with 56 Texture Address Units and 32 Rasterization Operator Units.Compare those specs to the Radeon HD 4830 1GB, which makes use of a 55 nm design. AMD has set the core speed at 575 MHz. The GDDR4 RAM runs at a frequency of 900 MHz on this specific card. It features 640(128x5) SPUs along with 32 TAUs and 16 Rasterization Operator Units.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthTheoretically speaking, the GeForce GTX 460 (OEM) should perform a lot faster than the Radeon HD 4830 1GB in general. (explain)
Texel RateThe GeForce GTX 460 (OEM) is quite a bit (more or less 98%) faster with regards to AF than the Radeon HD 4830 1GB. (explain)
Pixel RateIf running with a high screen resolution is important to you, then the GeForce GTX 460 (OEM) is a better choice, and very much so. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Memory bandwidth is the largest amount of information (counted in megabytes per second) that can be transferred across the external memory interface in one second. It's calculated by multiplying the card's interface width by its memory speed. If it uses DDR RAM, the result should be multiplied by 2 again. If DDR5, multiply by 4 instead. The higher the bandwidth is, the faster the card will be in general. It especially helps with AA, High Dynamic Range and higher screen resolutions. Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that can be processed per second. This figure is worked out by multiplying the total texture units of the card by the core clock speed of the chip. The higher the texel rate, the better the video card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed in a second. Pixel Rate: Pixel rate is the maximum amount of pixels the video card could possibly write to its local memory per second - measured in millions of pixels per second. The figure is worked out by multiplying the amount of Raster Operations Pipelines by the clock speed of the card. ROPs (Raster Operations Pipelines - also sometimes called Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel rate also depends on lots of other factors, especially the memory bandwidth of the card - the lower the bandwidth is, the lower the ability to get to the maximum fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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