Compare any two graphics cards:
VS

GeForce GTX 460 (OEM) vs Radeon HD 4870 X2

Intro

The GeForce GTX 460 (OEM) uses a 40 nm design. nVidia has set the core speed at 650 MHz. The GDDR5 RAM works at a frequency of 850 MHz on this particular model. It features 336 SPUs along with 56 Texture Address Units and 32 ROPs.

Compare all of that to the Radeon HD 4870 X2, which makes use of a 55 nm design. AMD has set the core speed at 750 MHz. The GDDR5 RAM works at a frequency of 900 MHz on this model. It features 800(160x5) SPUs along with 40 TAUs and 16 ROPs.

Display Graphs

Hide Graphs

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GTX 460 (OEM) 150 Watts
Radeon HD 4870 X2 350 Watts
Difference: 200 Watts (133%)

Memory Bandwidth

Performance-wise, the Radeon HD 4870 X2 should theoretically be a lot superior to the GeForce GTX 460 (OEM) overall. (explain)

Radeon HD 4870 X2 230400 MB/sec
GeForce GTX 460 (OEM) 108800 MB/sec
Difference: 121600 (112%)

Texel Rate

The Radeon HD 4870 X2 is much (more or less 65%) better at anisotropic filtering than the GeForce GTX 460 (OEM). (explain)

Radeon HD 4870 X2 60000 Mtexels/sec
GeForce GTX 460 (OEM) 36400 Mtexels/sec
Difference: 23600 (65%)

Pixel Rate

If using a high screen resolution is important to you, then the Radeon HD 4870 X2 is the winner, not by a very large margin though. (explain)

Radeon HD 4870 X2 24000 Mpixels/sec
GeForce GTX 460 (OEM) 20800 Mpixels/sec
Difference: 3200 (15%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

One or more cards in this comparison are multi-core. This means that their bandwidth, texel and pixel rates are theoretically doubled - this does not mean the card will actually perform twice as fast, but only that it should in theory be able to. Actual game benchmarks will give a more accurate idea of what it's capable of.

Price Comparison

Display Prices

Hide Prices

GeForce GTX 460 (OEM)

Amazon.com

Check prices at:

Radeon HD 4870 X2

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

Display Specifications

Hide Specifications

Model GeForce GTX 460 (OEM) Radeon HD 4870 X2
Manufacturer nVidia AMD
Year October 2010 Aug 12, 2008
Code Name GF104 R700
Memory 1024 MB 1024 MB (x2)
Core Speed 650 MHz 750 MHz (x2)
Memory Speed 3400 MHz 3600 MHz (x2)
Power (Max TDP) 150 watts 350 watts
Bandwidth 108800 MB/sec 230400 MB/sec
Texel Rate 36400 Mtexels/sec 60000 Mtexels/sec
Pixel Rate 20800 Mpixels/sec 24000 Mpixels/sec
Unified Shaders 336 800(160x5) (x2)
Texture Mapping Units 56 40 (x2)
Render Output Units 32 16 (x2)
Bus Type GDDR5 GDDR5
Bus Width 256-bit 256-bit (x2)
Fab Process 40 nm 55 nm
Transistors 1950 million 956 million
Bus PCIe x16 PCIe 2.0 x16 (PCIe bridge)
DirectX Version DirectX 11 DirectX 10.1
OpenGL Version OpenGL 4.1 OpenGL 3.0

Memory Bandwidth: Bandwidth is the maximum amount of data (measured in megabytes per second) that can be transported across the external memory interface within a second. It's calculated by multiplying the card's interface width by its memory clock speed. If it uses DDR type memory, it should be multiplied by 2 again. If DDR5, multiply by 4 instead. The higher the card's memory bandwidth, the faster the card will be in general. It especially helps with anti-aliasing, HDR and higher screen resolutions.

Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that can be processed per second. This figure is worked out by multiplying the total texture units by the core clock speed of the chip. The higher this number, the better the graphics card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied in a second.

Pixel Rate: Pixel rate is the most pixels the graphics card could possibly write to its local memory in a second - measured in millions of pixels per second. Pixel rate is worked out by multiplying the number of ROPs by the the core speed of the card. ROPs (Raster Operations Pipelines - aka Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel output rate also depends on quite a few other factors, most notably the memory bandwidth - the lower the bandwidth is, the lower the potential to get to the max fill rate.

Display Prices

Hide Prices

GeForce GTX 460 (OEM)

Amazon.com

Check prices at:

Radeon HD 4870 X2

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Comments

Be the first to leave a comment!

Your email address will not be published. Required fields are marked *


*

WordPress Anti Spam by WP-SpamShield