Compare any two graphics cards:
GeForce GT 430 vs GeForce GTX 460 (OEM)
IntroThe GeForce GT 430 comes with a GPU clock speed of 700 MHz, and the 512 MB of GDDR3 memory is set to run at 900 MHz through a 128-bit bus. It also is comprised of 96 SPUs, 16 TAUs, and 4 ROPs.Compare those specifications to the GeForce GTX 460 (OEM), which has a clock frequency of 650 MHz and a GDDR5 memory speed of 850 MHz. It also uses a 256-bit memory bus, and uses a 40 nm design. It features 336 SPUs, 56 Texture Address Units, and 32 ROPs.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthThe GeForce GTX 460 (OEM) should theoretically be a lot faster than the GeForce GT 430 in general. (explain)
Texel RateThe GeForce GTX 460 (OEM) will be a lot (approximately 225%) better at texture filtering than the GeForce GT 430. (explain)
Pixel RateIf running with a high resolution is important to you, then the GeForce GTX 460 (OEM) is superior to the GeForce GT 430, and very much so. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Memory bandwidth is the largest amount of information (measured in MB per second) that can be moved across the external memory interface in a second. The number is calculated by multiplying the card's interface width by its memory clock speed. If the card has DDR RAM, it should be multiplied by 2 again. If DDR5, multiply by 4 instead. The higher the card's memory bandwidth, the faster the card will be in general. It especially helps with anti-aliasing, High Dynamic Range and high resolutions. Texel Rate: Texel rate is the maximum texture map elements (texels) that are processed per second. This number is calculated by multiplying the total number of texture units of the card by the core speed of the chip. The higher the texel rate, the better the graphics card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied per second. Pixel Rate: Pixel rate is the maximum amount of pixels that the graphics card could possibly write to its local memory per second - measured in millions of pixels per second. The number is calculated by multiplying the number of ROPs by the clock speed of the card. ROPs (Raster Operations Pipelines - aka Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel output rate is also dependant on lots of other factors, most notably the memory bandwidth of the card - the lower the memory bandwidth is, the lower the potential to get to the maximum fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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