Compare any two graphics cards:
VS

GeForce 8800 GT 512MB vs GeForce GTX 460 SE

Intro

The GeForce 8800 GT 512MB has a clock frequency of 600 MHz and a GDDR3 memory speed of 900 MHz. It also makes use of a 256-bit bus, and uses a 65 nm design. It is made up of 112 SPUs, 56 Texture Address Units, and 16 ROPs.

Compare those specifications to the GeForce GTX 460 SE, which makes use of a 40 nm design. nVidia has set the core speed at 650 MHz. The GDDR5 memory works at a frequency of 850 MHz on this particular model. It features 288 SPUs as well as 48 TAUs and 32 ROPs.

Display Graphs

Hide Graphs

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce 8800 GT 512MB 105 Watts
GeForce GTX 460 SE 150 Watts
Difference: 45 Watts (43%)

Memory Bandwidth

Theoretically speaking, the GeForce GTX 460 SE is 89% quicker than the GeForce 8800 GT 512MB overall, because of its greater bandwidth. (explain)

GeForce GTX 460 SE 108800 MB/sec
GeForce 8800 GT 512MB 57600 MB/sec
Difference: 51200 (89%)

Texel Rate

The GeForce 8800 GT 512MB will be a bit (more or less 8%) better at anisotropic filtering than the GeForce GTX 460 SE. (explain)

GeForce 8800 GT 512MB 33600 Mtexels/sec
GeForce GTX 460 SE 31200 Mtexels/sec
Difference: 2400 (8%)

Pixel Rate

If running with a high resolution is important to you, then the GeForce GTX 460 SE is superior to the GeForce 8800 GT 512MB, by a large margin. (explain)

GeForce GTX 460 SE 20800 Mpixels/sec
GeForce 8800 GT 512MB 9600 Mpixels/sec
Difference: 11200 (117%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

Display Prices

Hide Prices

GeForce 8800 GT 512MB

Amazon.com

Check prices at:

GeForce GTX 460 SE

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

Display Specifications

Hide Specifications

Model GeForce 8800 GT 512MB GeForce GTX 460 SE
Manufacturer nVidia nVidia
Year Oct 2007 November 2010
Code Name G92 GF104
Memory 512 MB 1024 MB
Core Speed 600 MHz 650 MHz
Memory Speed 1800 MHz 3400 MHz
Power (Max TDP) 105 watts 150 watts
Bandwidth 57600 MB/sec 108800 MB/sec
Texel Rate 33600 Mtexels/sec 31200 Mtexels/sec
Pixel Rate 9600 Mpixels/sec 20800 Mpixels/sec
Unified Shaders 112 288
Texture Mapping Units 56 48
Render Output Units 16 32
Bus Type GDDR3 GDDR5
Bus Width 256-bit 256-bit
Fab Process 65 nm 40 nm
Transistors 754 million 1950 million
Bus PCIe x16 2.0 PCIe x16
DirectX Version DirectX 10 DirectX 11
OpenGL Version OpenGL 3.0 OpenGL 4.1

Memory Bandwidth: Bandwidth is the max amount of information (in units of MB per second) that can be transported past the external memory interface in one second. It is worked out by multiplying the bus width by its memory clock speed. If the card has DDR memory, it must be multiplied by 2 again. If it uses DDR5, multiply by ANOTHER 2x. The better the card's memory bandwidth, the better the card will be in general. It especially helps with AA, High Dynamic Range and high resolutions.

Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that can be applied in one second. This figure is calculated by multiplying the total texture units by the core clock speed of the chip. The better the texel rate, the better the video card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed per second.

Pixel Rate: Pixel rate is the maximum number of pixels that the graphics chip could possibly record to the local memory in one second - measured in millions of pixels per second. The figure is calculated by multiplying the number of colour ROPs by the the card's clock speed. ROPs (Raster Operations Pipelines - also sometimes called Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel fill rate also depends on many other factors, most notably the memory bandwidth of the card - the lower the memory bandwidth is, the lower the ability to get to the max fill rate.

Display Prices

Hide Prices

GeForce 8800 GT 512MB

Amazon.com

Check prices at:

GeForce GTX 460 SE

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Comments

Be the first to leave a comment!

Your email address will not be published. Required fields are marked *


*

WordPress Anti Spam by WP-SpamShield