Compare any two graphics cards:
VS

GeForce GTX 460 SE vs Radeon HD 3650 256MB

Intro

The GeForce GTX 460 SE uses a 40 nm design. nVidia has clocked the core frequency at 650 MHz. The GDDR5 memory runs at a frequency of 850 MHz on this specific card. It features 288 SPUs along with 48 TAUs and 32 ROPs.

Compare those specifications to the Radeon HD 3650 256MB, which features core clock speeds of 725 MHz on the GPU, and 800 MHz on the 256 MB of DDR2 RAM. It features 120(24x5) SPUs along with 8 TAUs and 4 Rasterization Operator Units.

Display Graphs

Hide Graphs

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

Radeon HD 3650 256MB 78 Watts
GeForce GTX 460 SE 150 Watts
Difference: 72 Watts (92%)

Memory Bandwidth

In theory, the GeForce GTX 460 SE should be 325% faster than the Radeon HD 3650 256MB overall, because of its greater bandwidth. (explain)

GeForce GTX 460 SE 108800 MB/sec
Radeon HD 3650 256MB 25600 MB/sec
Difference: 83200 (325%)

Texel Rate

The GeForce GTX 460 SE will be a lot (about 438%) more effective at anisotropic filtering than the Radeon HD 3650 256MB. (explain)

GeForce GTX 460 SE 31200 Mtexels/sec
Radeon HD 3650 256MB 5800 Mtexels/sec
Difference: 25400 (438%)

Pixel Rate

The GeForce GTX 460 SE should be much (more or less 617%) more effective at AA than the Radeon HD 3650 256MB, and also should be capable of handling higher resolutions without losing too much performance. (explain)

GeForce GTX 460 SE 20800 Mpixels/sec
Radeon HD 3650 256MB 2900 Mpixels/sec
Difference: 17900 (617%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

Display Prices

Hide Prices

GeForce GTX 460 SE

Amazon.com

Check prices at:

Radeon HD 3650 256MB

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

Display Specifications

Hide Specifications

Model GeForce GTX 460 SE Radeon HD 3650 256MB
Manufacturer nVidia AMD
Year November 2010 2008
Code Name GF104 RV635 PRO
Memory 1024 MB 256 MB
Core Speed 650 MHz 725 MHz
Memory Speed 3400 MHz 1600 MHz
Power (Max TDP) 150 watts 78 watts
Bandwidth 108800 MB/sec 25600 MB/sec
Texel Rate 31200 Mtexels/sec 5800 Mtexels/sec
Pixel Rate 20800 Mpixels/sec 2900 Mpixels/sec
Unified Shaders 288 120(24x5)
Texture Mapping Units 48 8
Render Output Units 32 4
Bus Type GDDR5 DDR2
Bus Width 256-bit 128-bit
Fab Process 40 nm 55 nm
Transistors 1950 million (Unknown) million
Bus PCIe x16 PCIe 2.0 x16/AGP 8x
DirectX Version DirectX 11 DirectX 10.1
OpenGL Version OpenGL 4.1 OpenGL 3.0

Memory Bandwidth: Bandwidth is the maximum amount of information (measured in megabytes per second) that can be transported over the external memory interface in one second. It's worked out by multiplying the card's bus width by its memory speed. In the case of DDR type memory, the result should be multiplied by 2 once again. If it uses DDR5, multiply by ANOTHER 2x. The better the card's memory bandwidth, the better the card will be in general. It especially helps with anti-aliasing, High Dynamic Range and high resolutions.

Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that are processed in one second. This is worked out by multiplying the total amount of texture units of the card by the core clock speed of the chip. The higher the texel rate, the better the graphics card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed per second.

Pixel Rate: Pixel rate is the maximum amount of pixels that the graphics chip could possibly write to the local memory per second - measured in millions of pixels per second. The figure is calculated by multiplying the amount of Render Output Units by the the core speed of the card. ROPs (Raster Operations Pipelines - also sometimes called Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel rate also depends on lots of other factors, especially the memory bandwidth - the lower the memory bandwidth is, the lower the potential to reach the max fill rate.

Display Prices

Hide Prices

GeForce GTX 460 SE

Amazon.com

Check prices at:

Radeon HD 3650 256MB

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Comments

Be the first to leave a comment!

Your email address will not be published. Required fields are marked *


*

WordPress Anti Spam by WP-SpamShield