Compare any two graphics cards:
GeForce GTX 460 SE vs Radeon HD 4850 1GB
IntroThe GeForce GTX 460 SE has a GPU core speed of 650 MHz, and the 1024 MB of GDDR5 memory is set to run at 850 MHz through a 256-bit bus. It also is comprised of 288 Stream Processors, 48 TAUs, and 32 ROPs.Compare all of that to the Radeon HD 4850 1GB, which makes use of a 55 nm design. AMD has set the core frequency at 625 MHz. The GDDR4 memory runs at a speed of 993 MHz on this specific model. It features 800(160x5) SPUs as well as 40 Texture Address Units and 16 ROPs.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthThe GeForce GTX 460 SE, in theory, should be a lot faster than the Radeon HD 4850 1GB in general. (explain)
Texel RateThe GeForce GTX 460 SE should be quite a bit (about 25%) more effective at AF than the Radeon HD 4850 1GB. (explain)
Pixel RateThe GeForce GTX 460 SE will be much (approximately 108%) faster with regards to AA than the Radeon HD 4850 1GB, and will be capable of handling higher screen resolutions without losing too much performance. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Bandwidth is the maximum amount of data (in units of MB per second) that can be transferred across the external memory interface within a second. It's worked out by multiplying the interface width by its memory speed. If the card has DDR RAM, the result should be multiplied by 2 once again. If it uses DDR5, multiply by ANOTHER 2x. The higher the bandwidth is, the better the card will be in general. It especially helps with AA, High Dynamic Range and higher screen resolutions. Texel Rate: Texel rate is the maximum number of texture map elements (texels) that can be processed per second. This is calculated by multiplying the total texture units of the card by the core clock speed of the chip. The higher the texel rate, the better the card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed in a second. Pixel Rate: Pixel rate is the most pixels that the graphics card could possibly write to its local memory in one second - measured in millions of pixels per second. The figure is calculated by multiplying the amount of Raster Operations Pipelines by the clock speed of the card. ROPs (Raster Operations Pipelines - aka Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel output rate is also dependant on quite a few other factors, most notably the memory bandwidth of the card - the lower the memory bandwidth is, the lower the potential to reach the max fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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