Compare any two graphics cards:
VS

GeForce GTS 150 vs GeForce GTX 460 SE

Intro

The GeForce GTS 150 makes use of a 55 nm design. nVidia has set the core frequency at 740 MHz. The GDDR3 RAM is set to run at a frequency of 500 MHz on this particular model. It features 128 SPUs along with 64 Texture Address Units and 16 ROPs.

Compare all that to the GeForce GTX 460 SE, which has a clock frequency of 650 MHz and a GDDR5 memory speed of 850 MHz. It also makes use of a 256-bit memory bus, and makes use of a 40 nm design. It features 288 SPUs, 48 Texture Address Units, and 32 Raster Operation Units.

Display Graphs

Hide Graphs

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GTS 150 141 Watts
GeForce GTX 460 SE 150 Watts
Difference: 9 Watts (6%)

Memory Bandwidth

The GeForce GTX 460 SE, in theory, should perform quite a bit faster than the GeForce GTS 150 overall. (explain)

GeForce GTX 460 SE 108800 MB/sec
GeForce GTS 150 32000 MB/sec
Difference: 76800 (240%)

Texel Rate

The GeForce GTS 150 is quite a bit (more or less 52%) more effective at texture filtering than the GeForce GTX 460 SE. (explain)

GeForce GTS 150 47360 Mtexels/sec
GeForce GTX 460 SE 31200 Mtexels/sec
Difference: 16160 (52%)

Pixel Rate

The GeForce GTX 460 SE will be much (approximately 76%) faster with regards to FSAA than the GeForce GTS 150, and also will be capable of handling higher screen resolutions without losing too much performance. (explain)

GeForce GTX 460 SE 20800 Mpixels/sec
GeForce GTS 150 11840 Mpixels/sec
Difference: 8960 (76%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

Display Prices

Hide Prices

GeForce GTS 150

Amazon.com

Check prices at:

GeForce GTX 460 SE

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

Display Specifications

Hide Specifications

Model GeForce GTS 150 GeForce GTX 460 SE
Manufacturer nVidia nVidia
Year March 10, 2009 November 2010
Code Name G92b GF104
Memory 1024 MB 1024 MB
Core Speed 740 MHz 650 MHz
Memory Speed 1000 MHz 3400 MHz
Power (Max TDP) 141 watts 150 watts
Bandwidth 32000 MB/sec 108800 MB/sec
Texel Rate 47360 Mtexels/sec 31200 Mtexels/sec
Pixel Rate 11840 Mpixels/sec 20800 Mpixels/sec
Unified Shaders 128 288
Texture Mapping Units 64 48
Render Output Units 16 32
Bus Type GDDR3 GDDR5
Bus Width 256-bit 256-bit
Fab Process 55 nm 40 nm
Transistors 754 million 1950 million
Bus PCIe x16 2.0 PCIe x16
DirectX Version DirectX 10 DirectX 11
OpenGL Version OpenGL 3.0 OpenGL 4.1

Memory Bandwidth: Bandwidth is the largest amount of information (in units of megabytes per second) that can be transferred across the external memory interface in one second. The number is worked out by multiplying the bus width by the speed of its memory. In the case of DDR RAM, it should be multiplied by 2 once again. If DDR5, multiply by ANOTHER 2x. The higher the bandwidth is, the faster the card will be in general. It especially helps with AA, High Dynamic Range and high resolutions.

Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that can be processed in one second. This figure is calculated by multiplying the total number of texture units of the card by the core speed of the chip. The better the texel rate, the better the video card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels in a second.

Pixel Rate: Pixel rate is the most pixels the video card could possibly record to the local memory per second - measured in millions of pixels per second. Pixel rate is calculated by multiplying the amount of Raster Operations Pipelines by the clock speed of the card. ROPs (Raster Operations Pipelines - aka Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel rate also depends on quite a few other factors, most notably the memory bandwidth of the card - the lower the bandwidth is, the lower the potential to get to the max fill rate.

Display Prices

Hide Prices

GeForce GTS 150

Amazon.com

Check prices at:

GeForce GTX 460 SE

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Comments

Be the first to leave a comment!

Your email address will not be published. Required fields are marked *


*

WordPress Anti Spam by WP-SpamShield