Compare any two graphics cards:
GeForce 9500 GT 1GB GDDR3 vs GeForce GTS 450 1GB
IntroThe GeForce 9500 GT 1GB GDDR3 comes with core clock speeds of 550 MHz on the GPU, and 800 MHz on the 1024 MB of GDDR3 memory. It features 32 SPUs as well as 16 TAUs and 8 ROPs.Compare those specs to the GeForce GTS 450 1GB, which has a core clock frequency of 783 MHz and a GDDR5 memory speed of 902 MHz. It also features a 128-bit memory bus, and makes use of a 40 nm design. It is comprised of 192 SPUs, 32 Texture Address Units, and 16 ROPs.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthTheoretically, the GeForce GTS 450 1GB should perform a lot faster than the GeForce 9500 GT 1GB GDDR3 overall. (explain)
Texel RateThe GeForce GTS 450 1GB is a lot (about 185%) better at AF than the GeForce 9500 GT 1GB GDDR3. (explain)
Pixel RateIf running with lots of anti-aliasing is important to you, then the GeForce GTS 450 1GB is a better choice, by far. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Bandwidth is the max amount of information (measured in MB per second) that can be transferred past the external memory interface in one second. It's worked out by multiplying the card's bus width by the speed of its memory. If it uses DDR type RAM, it must be multiplied by 2 once again. If DDR5, multiply by 4 instead. The higher the card's memory bandwidth, the faster the card will be in general. It especially helps with anti-aliasing, HDR and higher screen resolutions. Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that can be processed in one second. This is calculated by multiplying the total number of texture units of the card by the core speed of the chip. The higher this number, the better the graphics card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels in a second. Pixel Rate: Pixel rate is the most pixels the video card could possibly write to its local memory per second - measured in millions of pixels per second. The number is worked out by multiplying the amount of colour ROPs by the the core speed of the card. ROPs (Raster Operations Pipelines - sometimes also referred to as Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel rate is also dependant on lots of other factors, especially the memory bandwidth - the lower the memory bandwidth is, the lower the potential to reach the maximum fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
|
Comments
Be the first to leave a comment!