Compare any two graphics cards:
GeForce GTS 450 1GB vs GeForce GTX 260 Core 216
IntroThe GeForce GTS 450 1GB uses a 40 nm design. nVidia has clocked the core speed at 783 MHz. The GDDR5 memory works at a frequency of 902 MHz on this particular card. It features 192 SPUs as well as 32 TAUs and 16 Rasterization Operator Units.Compare all that to the GeForce GTX 260 Core 216, which comes with core speeds of 576 MHz on the GPU, and 999 MHz on the 896 MB of GDDR3 RAM. It features 216 SPUs as well as 72 TAUs and 28 ROPs.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthThe GeForce GTX 260 Core 216 should theoretically be much faster than the GeForce GTS 450 1GB overall. (explain)
Texel RateThe GeForce GTX 260 Core 216 is quite a bit (more or less 66%) more effective at texture filtering than the GeForce GTS 450 1GB. (explain)
Pixel RateIf running with high levels of AA is important to you, then the GeForce GTX 260 Core 216 is the winner, by far. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Memory bandwidth is the max amount of information (measured in megabytes per second) that can be transported over the external memory interface within a second. It is worked out by multiplying the bus width by its memory speed. In the case of DDR memory, it should be multiplied by 2 once again. If DDR5, multiply by ANOTHER 2x. The better the bandwidth is, the faster the card will be in general. It especially helps with AA, High Dynamic Range and higher screen resolutions. Texel Rate: Texel rate is the maximum number of texture map elements (texels) that can be applied per second. This is calculated by multiplying the total amount of texture units of the card by the core speed of the chip. The higher the texel rate, the better the card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels in one second. Pixel Rate: Pixel rate is the most pixels that the graphics card could possibly write to its local memory per second - measured in millions of pixels per second. Pixel rate is calculated by multiplying the amount of ROPs by the clock speed of the card. ROPs (Raster Operations Pipelines - sometimes also referred to as Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel output rate is also dependant on many other factors, most notably the memory bandwidth of the card - the lower the bandwidth is, the lower the potential to get to the maximum fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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One Response to “GeForce GTS 450 1GB vs GeForce GTX 260 Core 216”[...] Some Benchmarks and Comparisons: Despite of power consumption gtx260 is far better than gts 450. GeForce GTS 450 1GB vs GeForce GTX 260 Core 216 – Performance Comparison Benchmarks @ Hardware... gtx 260 is closer to gtx 460 in performance but costs far less. GeForce GTX 260 Core 216 vs [...]