Compare any two graphics cards:
GeForce GT 310 vs GeForce GTS 450 1GB
IntroThe GeForce GT 310 uses a 40 nm design. nVidia has clocked the core frequency at 589 MHz. The DDR2 memory works at a speed of 1000 MHz on this specific model. It features 16 SPUs along with 8 TAUs and 4 ROPs.Compare those specifications to the GeForce GTS 450 1GB, which makes use of a 40 nm design. nVidia has set the core speed at 783 MHz. The GDDR5 memory runs at a frequency of 902 MHz on this particular model. It features 192 SPUs along with 32 Texture Address Units and 16 ROPs.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthTheoretically speaking, the GeForce GTS 450 1GB should be quite a bit faster than the GeForce GT 310 in general. (explain)
Texel RateThe GeForce GTS 450 1GB will be quite a bit (approximately 432%) better at AF than the GeForce GT 310. (explain)
Pixel RateIf running with a high screen resolution is important to you, then the GeForce GTS 450 1GB is superior to the GeForce GT 310, by a large margin. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Memory bandwidth is the max amount of information (measured in megabytes per second) that can be moved past the external memory interface in one second. It is calculated by multiplying the interface width by the speed of its memory. If the card has DDR type memory, it must be multiplied by 2 once again. If DDR5, multiply by 4 instead. The higher the memory bandwidth, the faster the card will be in general. It especially helps with AA, HDR and higher screen resolutions. Texel Rate: Texel rate is the maximum texture map elements (texels) that can be applied in one second. This is calculated by multiplying the total texture units of the card by the core clock speed of the chip. The better this number, the better the card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed per second. Pixel Rate: Pixel rate is the maximum number of pixels that the graphics chip could possibly write to its local memory in a second - measured in millions of pixels per second. The figure is worked out by multiplying the amount of ROPs by the the core clock speed. ROPs (Raster Operations Pipelines - also called Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel fill rate also depends on lots of other factors, most notably the memory bandwidth - the lower the bandwidth is, the lower the potential to get to the maximum fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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